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(Import from TV Tropes TVT:Main.FluorescentFootprints 2012-07-01, editor history TVTH:Main.FluorescentFootprints, CC-BY-SA 3.0 Unported license) |
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{{trope}}
[[File:
Rather than track by means of [[Sherlock Scan|conventional detective skills]], the character uses something akin to [[Aura Vision]] to track the footsteps of their prey. Even on surfaces or terrain that would never show their passing otherwise, or where their tracks would disappear into those of a crowd. [[The Empath]] may even be able to tell the emotional and physical condition of the person being tracked by the color of their footprints.
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This is usually because of the [[Rule of Perception]]: if the trail didn't light up, it [[Editorial Synaesthesia|wouldn't be visible to the audience]]. The [[Scarily Competent Tracker]] usually has their tracking and/or [[Super Senses]] depicted this way.
{{examples
== [[Film]] ==
* In a deleted scene in ''[[Tron
== [[Live Action Television]] ==
* The TV series ''[[V (TV series)|V]]'' (the eighties version) had a Visitor use this technology in a fold-down eyepatch to track [[La Résistance]] members.
* In an early episode of ''[[The Dresden Files (TV series)|The Dresden Files]]'', Harry uses sympathetic magic based on ant pheromones to track someone; the spell manifests as glowing footprints he can see with his sunglasses.
== Video Games ==
* On tailing missions in ''[[
** [[Word of God]] [http://www.youtube.com/watch?v=6QoEt3F-RYg states] that the footprints in modern day Monterriggioni were simply put there to lead lost players back to the hideout; the red color (which led to some [[Wild Mass Guessing]] by fans) was simply an oversight.
* ''[[Batman: Arkham Asylum]]'' displays clues this way in Detective Mode.
* Agent Norman's [[Goggles Do Something Unusual|ARI]] in ''[[Heavy Rain]]'' highlights the footprints this way.
* In the ''[[Metal Gear Solid]]'' series, footsteps can be seen this way with the aid of thermal/night vision goggles, notably in [[Metal Gear Solid 4: Guns of the Patriots|MGS4]], where there is an entire segment based on following footsteps this way.
* In ''[[Psi
* "Senses" mode in ''X2: Wolverine's Revenge''. See the world through Wolverine's enhanced senses, which includes glowing footprints, smells, and mines.
* The Trace biochip in ''[[The Journeyman Project]]''.
* One quest in ''[[
* A variation exists in the ''[[Mount
* ''[[Doom (
{{quote|
* In ''[[My Sims Agents]],'' your magnifying glass has the power to make ''regular'' footprints (amoung other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.
* ''[[Duke Nukem 3D]]'' level "Rabid Transit": in a certain area, you can use your night vision goggles to see big bearpaw footprints (that lead you to a secret). The message "TELLTALE FOOTPRINTS" also becomes visible nearby.
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== Real Life ==
* When walking or driving, you actually warm up the ground a little bit as you pass by. An infrared camera can actually pick this up. Googling for infrared footprints can get you a lot of examples.▼
▲When walking or driving, you actually warm up the ground a little bit as you pass by. An infrared camera can actually pick this up. Googling for infrared footprints can get you a lot of examples.
{{reflist}}
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[[Category:Chase Scene]]
[[Category:These Tropes Are Made for Walking]]
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