Jump to content

Genre Shift: Difference between revisions

no edit summary
m (clean up)
No edit summary
Line 308:
** And the {{spoiler|cannibal mutants}} in ''[[Uncharted]]: Drake's Fortune''.
*** Seems to be toyed with in ''Uncharted 2'' when {{spoiler|you bump into what seems like a yeti-type monster while in the mountains. However, later on it turns out to be a bunch of apparently bullet resistant natives in suits. Which you then discover are actually mythical ape-like Guardians of Shangri-la, so everything is okay again.}}
* ''[[Half Life]]'' started as a deconstruction of [[I Just Want to Be Badass]], and is currently one of its most shining examples.
* The ''[[Half-Life]] 2'' [[Game Mod]] ''[http://www.planetphillip.com/posts/day-hard-complete-half-life-2/ Day-Hard]'', usually a straightforward parody FPS, has a part where you need to enter a [[Hell Hotel]] sans weapons for a [[Fetch Quest]]. What follows is ''[[Silent Hill]]''-esque [[Surreal Horror]]. It doesn't last too long, but it's very out-of-place nonetheless.
* In ''[[Medal of Honor]]: Airborne'', after 5 missions of largely realistic gameplay based on actual historic [[World War II]] campaigns, the final mission throws bulletproof, heavy-machinegun-wielding Nazi [[Super Soldier]]s at you, and takes place in, as [[Zero Punctuation|Ben "Yahtzee" Croshaw]] put it, "a giant concrete tower that can only be described as a '''Doom Fortress'''."
** Those "doom fortresses" are actually real. 8 were built, they were ridiculously sized, and they had more refuge in intimidation than use. I mean, come on, they're towers built to repel air attacks that are also made of concrete. Still true to this trope, however, the Allies never actually attempted an attack on one of them.
Line 342 ⟶ 343:
*** Suffice to say the game is fairly darkly humorous throughout, but the darkness is a little more insidious during the first portion of the game, when it's bright and sunny outside and the game isn't rubbing it in your face that you're dealing with a bunch of crazy people (you are, in fact, dealing with a bunch of crazy people. But it's not as obvious as later).
* The original ''[[Star Control]]'' is an action/strategy sci-fi game with very little plot. The sequel is a plot-heavy action/adventure game, and [[Growing the Beard|much better]] for it. The creators have [[Word of God|said]] that this was quite deliberate; they weren't too excited by the idea of a sequel that was just more of the same.
** The third game tried to mix it with ''Reunion'' or other RTS and, ironically, the rest was "more of the same". It didn't go well.
* The first three ''[[Warcraft]]'' games were all RTS games where you could build and command entire armies In fact, ''Warcraft'' more or less refined the RTS format. ''[[World of Warcraft]]'', however, is a MMORPG where you command ONE character. But the first three games provide most of the backstory, and there's even places in the ''World of Warcraft'' where you can site where specific events in the previous games happened. For example, the throneroom above Undercity was directly based on a cinematic from ''Warcraft III'' where {{spoiler|Arthas betrayed his people and murdered his father.}}
** The shift from RTS to RPG started in ''Warcraft III''. Although it is definitely an RTS, you can recruit heroes that level up, learn new abilities, and carry items and equipment. The maps also contained many mooks that could be slain to level up heroes and earn treasure. The Frozen Throne pushed the concept further up to the point where the Orc campaign was a proof-of-concept prototype of [[World of Warcraft]]: The campaign follows a single hero who traveling along Kalimdor, meeting quest givers and completing quests in instances.
Line 364 ⟶ 366:
* The first two installments of ''[[Need for Speed]]'' had fairly realistically-handling cars, then it shifted to arcade-style handling starting with ''Hot Pursuit'', then to [[Wide Open Sandbox]] racing from ''Underground to Undercover''. Only with ''Shift'' did it return to its simulation roots.
* ''[[Wonder Boy]]'' went from ''[[Super Mario Bros.]]''-style platformer to linear [[Action RPG]] to [[Shoot'Em Up]] to [[Metroidvania]] in the span of four games.
* The ''[[Half-Life]] 2'' [[Game Mod]] ''[http://www.planetphillip.com/posts/day-hard-complete-half-life-2/ Day-Hard]'', usually a straightforward parody FPS, has a part where you need to enter a [[Hell Hotel]] sans weapons for a [[Fetch Quest]]. What follows is ''[[Silent Hill]]''-esque [[Surreal Horror]]. It doesn't last too long, but it's very out-of-place nonetheless.
* The original ''[[Ikari Warriors]]'' was a ''[[Rambo]]''-inspired run 'n gun shoot-'em-up essentially developed to be SNK's answer to Capcom's ''Commando''. The sequel, ''Victory Road'', retained the same game system from the first game, but was now set in outer space and featured alien enemies and high-tech power-ups. The third and final game in the series, ''Ikari III: The Rescue'', returned to the military theme of the first game, but was now an overhead beat-'em-up instead of a shoot-'em-up.
* There was a minor trend among game developers to turn established belt-scrolling franchises into competitive [[Fighting Game|fighting games]] as a result of the "fighting game boom" of the 90s.
** All three versions of ''[[Teenage Mutant Ninja Turtles Tournament Fighters]]'' by Konami, which were all preceded by various ''Turtles'' beat-'em-ups such as the [[Teenage Mutant Ninja Turtles the Arcade Game|original arcade game]] and ''[[Turtles in Time]]'', as well as the console-exclusive ''Manhattan Project'' and ''Hyperstone Heist'' (although to be fair, the first NES game and all three Game Boy games were platformers).
** ''Double Dragon V: The Shadow Falls'', a Tradewest-developed game based on the ''[[Double Dragon]]'' animated series, and the Technos-developed Neo-Geo game simply titled ''[[Recycled Title|Double Dragon]]'', which was based on the movie.
** ''Golden Axe: The Duel'', the third ''[[Golden Axe]]'' arcade game (later ported to the [[Sega Saturn]]).
** ''Final Fight: Revenge'' for the arcade and Saturn, which is ironic since the original ''[[Final Fight]]'' began development as a beat-'em-up spin-off of ''[[Street Fighter (video game)|Street Fighter]]'' titled ''Street Fighter '89''.
* The original ''[[Saturday Night Slam Masters]]'', along with its upgraded edition ''Muscle Bomber Duo'', played pretty much as one would expect from an arcade-style [[Wrestling Game]]. The sequel, ''Ring of Destruction: Slam Masters II'', plays like a wrestling-themed version of ''[[Street Fighter II]]'' (i.e. multiple punch and kick buttons, command-based special moves, 2D playing field, victory by KO, round-based matches).
Line 411 ⟶ 412:
* [[The Nostalgia Chick]] talks about how ''[[Dragonheart]]'' went from [[A Boy and His X]] to Buddy Comedy halfway through.
** Similarly, [[The Nostalgia Chick]] herself went through a major genre shift. Going from the linear nature of the Critic to doing analytical reviews with her friends doing sketches related to the movie.
* Used to creative effect in this short film by Mathieu Ratthe "Lovefield" [http://www.youtube.com/watch?v=4meeZifCVro]. In the middle of a secluded cornfield a man appears to be finishing killing a bloodied woman off screen. Hurrying back to his truck, he grabs a towel and the audience presumes he's trying to cover up the body and perhaps dispose it in some way. During this time, suspenseful music plays to heighten the horror. Then just at the end the man says "It's a boy", and a newborn baby appears in view. The woman who sounded like she was dying was in fact in the midst of conceiving and the blood was just the afterbirth. The ending is accompanied by heartwarming music.
* The [[Memetic Mutation|infamous]] "my robe and wizard hat" joke.
 
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.