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Stellaris (video game): Difference between revisions

Some info based on Stellaris Wiki
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(Some info based on Stellaris Wiki)
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'''Stellaris''' is an upcoming [[Turn-Based Strategy|turn-based]], [[Real Time Strategy|real-time]] [[4X]] [[Strategy Game]] being developed by [[Paradox Interactive]]. GameplayStarting off in the year 2200, gameplay in ''Stellaris'' revolves around space exploration, managing an empire, warfare and diplomacy with other spacefaring civilizations. The game also utilizes an updated version of the "Clausewitz Engine" that has been in use since ''[[Europa Universalis]] III''. It is set to be released on 9 May 2016.
 
The game's official website can be found [http://www.stellarisgame.com/ here].
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* [[Design-It-Yourself Equipment]]: Not only are your ships heavily customizable, but ''everything'' about your species/civilization can be customized to a significant degree.
* [[The Final Frontier]]: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
* [[Game Mod]]: The game is designed to be very moddable from the get-go.
* [[Good Republic, Evil Empire]]: Averted. As governments and culture are very customizable, it's possible to come up with a variety of societies running the gamut from [[Warhammer 40,000|the Imperium of Man]] to ''[[Star Trek]]'s'' [[The Federation|United Federation of Planets]]. And even ''then'', they may not quite be what they appear, depending on your traits.
* [[Humanoid Aliens]]: In addition to humans, a number of the various species types available are at least vaguely humanoid. The rest however are [[Starfish Aliens]].
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and power, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.
* [[X Meets Y]]: ''[[Europa Universalis]]'' meets ''[[Galactic Civilisations]]''.
 
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