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Final Vision: Difference between revisions

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'''Fighter''': Utilizes swords and armor, and can [[Magic Knight|cast White Magic]]. One of the classes recommended for beginners. '''[[The Red Mage|Red Mage]]''': Utilizes rods and robes. This class has a mastery of both White and Black Magics, meaning it can heal itself and thrash enemies with ease. '''Summoner''': Rods and robs. Think [[Final Fantasy IV|Rydia]], as far as its powers. Or just, you know, ''read what the class is called.'' '''Dragoon''': Spears and armor. Allows you to jump higher than normal (see [[Character Select Forcing]]) and attack in mid-air, which other classes cannot do. The other class that's good for new players. '''None''': Swords, armor, and nothing else. Meant for those that like more of a challenge.
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{{tropelist}}
=== Tropes used in ''Final Vision'': ===
 
* [[Always Check Behind the Chair]]: only once, when you have to escape the rebel prison.
* [[Absurdly High Level Cap]]: In comparison to the standard [[Final Fantasy]] cap of 99, most certainly. You can go well over level 100 with [[Peninsula of Power Leveling|minimal]] [[Level Grinding|effort]].
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