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Nova Aetas: Difference between revisions

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* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue.
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and Norse-inspired Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod.
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
** Uxkhal meanwhile was destroyed during a war between the Kingdom of Rhodoks and Kingdom of Swadia not long after "vanilla." The ruins however can still be explored, close to a new Swadian city.
* [[Deliberate Values Dissonance]]: Even more emphasized here, whether in general or among the various factions.
* [[Early Game Hell]]: Although the mod is harder in general, it's considerably more difficult in the early game. Especially if you're unlucky to stumble upon [[Boss in Mook Clothing|heavily armored Cathars]].
* [[Expanded Universe]]: ''Nova Aetas'' expands significantly on the world and Calradia's backstory.
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