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Nova Aetas: Difference between revisions

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As ''Nova Aetas'' is set around Calradia's equivalent of [[The Renaissance]], the world is decidedly more dynamic thanks to the introduction of technological advances, with some factions developing faster than others. While the game starts off somewhat more advanced than in the base game, over the course of time, the familiar medieval aesthetics and arms of the "vanilla" game slowly becoming more befitting the 16th Century, complete with firearms and more elaborate [[Bling of War]]. The mod also expands significantly on the map, introducing new factions and a even a [[New World]] analogue while reworking existing ones.
 
In addition to the [[Time Skip]], the mod puts more emphasis on realism and immersion as well as more on the "civil" aspects of the world. These manifest in a number of improvements and mechanics implemented, which include building structures, expanded civic management and colonizing the [[New World]]. The military side of things has also been expounded upon, with much more varied units, more animations, generally more challenging combat and if one's inclined, join Crusades/Jihads (or launch one yourself).
 
The Steam Workshop version of the mod, currently at v.3.0.2, can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=498482336 here].
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* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod.
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
** Uxkhal meanwhile was destroyed during a war between the Kingdom of Rhodoks and Kingdom of Swadia not long after the "vanilla." era. The ruins however can still be explored, close to a new Swadian city.
* [[Deliberate Values Dissonance]]: Even more emphasized here, whether in general or among the various factions.
* [[Early Game Hell]]: Although the mod is harder in general, it's considerably more difficult in the early game. Especially if you're unlucky to stumble upon [[Boss in Mook Clothing|heavily armored Cathars]].
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** The Papal State, like its real life inspiration, is the center of the Catholic faith in Calradia, complete with a Pope and being based in the former heart of an empire.
** The Mithradian Empire is essentially the [[Byzantine Empire]], though it still follows Roman-era Mithraism.
** The mod also highlights the [[Ancient Grome]] inspirations of the long-fallen Calradian Empire. As itIt's also possible to recreate it however, retaining its blatantly Roman elements with some Renaissance touches.
* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistol start contesting bows and crossbows on the battlefield.
* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times.
* [[Game Mod]]: A rather extensive one for ''Warband''.
* [[Intrepid Merchant]]: The ones who rebuilt Zendar. Also you potentially, if you're wealthy and influential enough to deal with the various guilds.
* [[Maybe Magic, Maybe Mundane]]: The relics that can be found or purchased, which range from sacred crosses to ''Mjonir,'' arguably count as this.
* [[Meaningful Name]]: [[Altum Videtur|The title is Latin]] for "New Era."
* [[Medieval European Fantasy]]: Subverted and ultimately averted as time passes.
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* [[Random Event]]: Such instances can sometimes happen to your character, which can result in bonuses (like beneficial traits or more renown) or penalties.
* [[Reality Ensues]]:
** The presence of a social status mechanic means that unless you've managed to go up in the world (such as being part of the gentry if not nobility), all the renown in the battlefield won't mean much if you're still seen as a peasant.
** A solid hit from a firearm can kill even heavily-armored foes in one shot, especially if your aim and skills are firm enough.
** Unlike "vanilla," being a noble or royal does ''not'' exempt one from being killed, especially if imprisoned.
* [[Recycled Soundtrack]]: Some of the new tracks recognisably hail from a number of sources, including ''Medieval II: [[Total War]]'' and ''[[Rise of Legends]].''
* [[Rouge Angles of Satin]]: There are a number of typos in the text, which could stem from English not necessarily being the modders' first language.
* [[Start My Own]]: In addition to starting your own kingdom/republic, it's also possible to set up your own colony on the New World, whether on behalf of the other factions or for yourself.
* [[Take a Third Option]]: With the introduction of republics like Zendar, you could establish one yourself, though some of your companions may not be happy with having no noble titles.
* [[The Theocracy]]: The Papal State. To a degree, both the Mithradian Empire and Agonic Order as well.
* [[Time Skip]]: The mod starts off over a hundred years after the "vanilla" game.
* [[Vestigial Empire]]:
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