Jump to content

Neural Implanting: Difference between revisions

no edit summary
m (→‎[[Web Comics]]: clean up)
No edit summary
Line 54:
** In the [[GURPS]] version there is a social stigma against such things.
* ''[[Eclipse Phase]]'' has both "skillsofts" run on nanites in the brain, and psychosurgery skill imprints.
* [[Dungeons and Dragons]]
** ''[[Forgotten Realms]]'' elves make loregems (''kiira''), which are more of external memory storage with intuitive access - their uses range from a personal "photo album"/diary, to spy information cache, to spellbook (this even allows to record in a memorization-ready form some spells impossible to express in the usual text notation). Usually they can be "glued" to skin or willed to sink under it without discomfort to the wearer. Noble Houses have loregems passed from heir to heir that are considered a part of their legacy ("wisdom of our ancestors") and therefore matter of honour to preserve. Having those "hot-plugged" involves a [[My Skull Runneth Over|high-pressure deluge of memories]] that is very taxing at best, and may fry a wrong user. High Lore gems store knowledge of the elven High Magic traditions, and are actively wilful and quite powerful - unauthorized access usually ends with the trespasser’s mind burned out, then body "possessed" by the gem and walked to the first High Mage it can find to ensure the gem is in right hands.
** ''[[Planescape]]'' has sensoriums maintained by Society of Sensation faction in Sigil - some open to public, some members-only - where guests can experience (as in "live through") a fragment of someone's memory. This may be anything from an obscure art performance, to first-person impression of how it feels to be crowned as a king or whipped as a galley slave, to fragments of adventures in dangerous environments instructive for other would-be travellers. They also pay handsomely to anyone willing to contribute interesting memories that they don't have yet, of course.
** ''[[Ravenloft]]'' have Simulate Skill spell some liches use to temporarily obtain any skill someone else had, provided the lich have seen it used by another character who is recently dead. This doesn't deprive the "donor" of this ability, if one is subsequently resurrected or raised as undead.
 
== [[Video Games]] ==
* ''[[Serious Sam]]'' has an AI surgically implanted in the titular character's brain, which allows for later downloading of things such as maps and guides.
* ''[[System Shock]]'', and ''System Shock 2'', ''[[BioShock (series)]]'', and ''Bioshock 2'', all based on the [[Cyberpunk]] genre started by ''Neuromancer'', make use of this trope.
** The ''[[BioShock (series)|Bioshock]]'' games frame it as [[Lego Genetics]], but the end result is pretty much the same.
* While not essential to use [[Psychic Powers|Biotics]] in ''[[Mass Effect]]'', Neural Implants exist to boost their power. In addition, there's a computerized memory implant that's a large part of a sidequest for a recruitable party member.
* The I-Patch in ''[[Black Market (video game)|Black Market]]'' is described as an implant drilled into the brain through the optic nerve. It presumably has quite a lot of memory space, since it stores a personality that can interface with other machines.
* ''[[Deus Ex]]'' and its sequel ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' both have character with chips in their head and a radio link to receive info.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.