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'''Nova Aetas''' is a total conversion [[Game Mod]] for ''[[Mount & Blade|Mount & Blade: Warband]]'' set in the "native" setting of Calradia but further down the timeline. First developed in 2013 by modder Quintillius, it's best described as a [[Fan Sequel]] of sorts to the original game and is notable for the sheer scale of the project.
 
As ''Nova Aetas'' is set around Calradia's equivalent of [[The Renaissance]], the world is decidedly more dynamic thanks to the introduction of technological advances, with some factions developing faster than others. While the game starts off somewhat more advanced than in the base game, over the course of time, the familiar medieval aesthetics and arms of the "vanilla" game slowly change, ultimately becoming more befitting the 16th-17th CenturyCenturies, complete with firearms and more elaborate [[Bling of War]]. The mod also expands significantly on the map, introducing new factions and a even a [[New World]] analogue while reworking existing ones.
 
In addition to the [[Time Skip]], the mod puts more emphasis on realism and immersion as well as more on the "civil" aspects of the world. These manifest in a number of improvements and mechanics implemented, which include building structures, expanded civic management and colonizing the [[New World]]. The military side of things has also been expounded upon, with much more varied units, more animations, generally more challenging combat and if one's inclined, join Crusades/Jihads (or launch one yourself).
 
The Steam Workshop version of the mod, currently at v.34.0.2, can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=498482336 here].
{{tropelist}}
* [[Aerith and Bob]]: ByNames theare ''Novanow Aetas''a period,more names are aevident mix of "vanilla" Calradia ones and those of the cultures they're inspired by. With the Nords and Noregr having more obviously Scandinavian-based names for instance, while the Sarranids have even more Arabic-tinged ones.
* [[Anachronism Stew]]: While the mod is set around [[The Renaissance]], there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue.
* [[Awesome but Impractical]]:
** More pronounced than in "vanilla," with high-tier units and fancy equipment generally being rather costly a unless you have the means and funds to support them all.
** Field artillery, introduced in the most recent version, is powerful. But are also expensive, require specialized cannoneers and need the right ammo.
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
* [[BFG]]: As of v.4.0, you can now deploy field artillery, but doing so is something of a large investment.
* [[Continuity Nod]]: There are various references to the "vanilla" game scattered throughout the mod.
** Zendar was mentioned in "vanilla" as being a once great city brought to ruin. By ''Nova Aetas'', it's not only since been repopulated by [[Intrepid Merchant]]s, but is a functioning independent city-state.
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* [[Defector From Decadence]]: The Kingdom of Noregr seems to consider itself as this, declaring independence from the Nordic Union (aka, the Nords of "vanilla") over religion among other things.
* [[Deliberate Values Dissonance]]: Even more emphasized here, whether in general or among the various factions.
* [[Early Game Hell]]: Although the mod is harder in general, it'sthe considerablyearly moregame difficultis indecidedly themore early gamedifficult. Especially if you're unlucky to stumble upon [[Boss in Mook Clothing|heavily armored Cathars]].
* [[Expanded Universe]]: ''Nova Aetas'' expands significantly on the world and Calradia's backstory.
* [[Fantastic Catholicism]]: A literal example. Not only is Catholicism present, however, but there are also Orthodox and Protestant sects as well.
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** The Acztaoc Empire is a melange of [[Mayincatec]] influences, though primarily Aztec in inspiration.
** The Merchant Republic of Zendar is blatantly Venice with a dash of Age of Exploration-era Portugal.
** The Agonic Order is very much based on [[The Teutonic Knights]], their Germanic most influence most evident in its knights' armor, ranks and names.
** The Turguhn Horde are an amalgam of various periods of the Mongol khanates, even compared to the already-Mongol inspired Khergits.
** The Papal State, like its real life inspiration, is the center of the Catholic faith in Calradia, complete with a Pope and being based in the former heart of an empire.
** The Mithradian Empire is essentially the [[Byzantine Empire]], though it still follows Roman-era Mithraism.
** The mod also highlights the [[Ancient Grome]] inspirations of the long-fallen Calradian Empire. It's also possible to recreate it however, retaining its blatantly Roman elements with some Renaissance touches.
* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistolpistols start contesting bows and crossbows on the battlefield.
* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times.
* [[The Fundamentalist]]:
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