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Age of Wonders: Difference between revisions

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=== The ''Age of Wonders'' series provides examples of the following tropes: ===
{{smallcaps| Age of Wonders 1}}:
* [[Action Bomb]]: Goblin Bombers.
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* [[Horse of a Different Color]]: Most mounted units ride horses or wolves, but the Lizardmen are the most unusal and ride giant frogs. There are also specialized units which ride giant eagles, wyverns, giant moles, and giant beetles.
* [[Humans Are Average]]: Most races have special characteristics, but human units are [[Jack of All Stats|Jacks of All Stats]].
* [[Humans Are Bastardsthe Real Monsters]]: Well, humans are very expansionist, ambitious, and refuse to let anything like, say, the elven empire stand in their way. Most Undead leaders and Doom Priests are ex-humans. However the angelic Highmen (lead by Gabriel) claim that humans are just the first [[True Neutral]] race who can choose good or evil.
* [[Instant Win Condition]]: If you can take out the enemy's leader, you win instantly, even if they controlled 90% of the map and were about to crush you next turn. Semi-averted in the sequel and standalone expansion, in which you need to raze or conquer all enemy cities containing a wizard tower before destroying said leader unit becomes possible.
* [[Kill It with Fire]]: Used quite a bit. Numerous units enjoy the Fire Strike ability, letting them deal fire damage to foes, while the fire school of magic does exactly what you'd expect. The first game also featured flamethrower siege engines, originally invented by the dwarves but buildable by anyone.
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* [[Bug War]]: ''Shadow Magic'' combines with with [[Legions of Hell]] to produce the shadow demons.
* [[Catfolk]]: Tigrans.
* [[Damage Increasing Debuff]]: [http://aow2.heavengames.com/aowsm/gameinfo/unitabilities/handicap.shtml Handicaps] inflicted by attacks include Cursed (from attacks with Death damage), Poisoned (Poison damage) and Vertigo (Holy damage); these are defense reduction overlapping with elemental weakness. And of course, there are many debuff spells. ''[[Age of Wonders]]: Shadow Magic'' adds Shadow Sickness, forced on most normal units visiting Shadow World without protection.
* [[Damage Typing]]: set of flags for an attack (may stick [[Standard Status Effects]]): Fire (Burning), Cold (Frozen), Lightning (Stunned), Magic, Poison (Poisoned), Death (Cursed), Holy (Vertigo), Physical, Wall-crushing (2x for machines and gates, affects walls and other map objects)
* [[Dead All Along]]: {{spoiler|Merlin realizes that he can master the death sphere of magic without Gabriel's guidance because he had drowned before Gabriel "rescued" him in the beginning of the campaign.}}
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* [[Javelin Thrower]]: "Throw Spear" ability allows a single rather strong ranged attack. Nomad basic infantry unit [http://aow2.heavengames.com/aowsm/gameinfo/units/nomads.shtml#spearman Spearman], has this.
* [[Our Genies Are Different]]: Nomads (scions of Azrak) has [http://aow2.heavengames.com/aowsm/gameinfo/units/nomads.shtml#djinn Djinn] unit. Fire Wizards can summon an [http://aow2.heavengames.com/aowsm/gameinfo/units/summoned.shtml#efreet Efreet].
* [[Humans Are Bastardsthe Real Monsters]]: while a neutral faction, they are the main enemies of the expansion, both regular and nomads. Their respective leaders are both allied with the Shadow Demons. On the other hand, in the Wizard's Throne, Merlin, the player Character, is human and the one who brings balance to the world.
* [[Love At First Sight]]: {{spoiler|Merlin spent maybe half a day with Julia before she was kidnapped, and there's no indication that she showed any interest in him, but Merlin repeatedly states that he can't stop thinking about her and tries his best to rescue her.}}
* [[Mage Tower]]: A critical mechanic and serving a dual purpose. Wizards who sit in a tower will have their domain (spell range) extended, and can cast adjacent to allied heroes. Even more importantly, if a wizard dies, he or she will be resurrected at a tower on their next turn. And if there's no tower to resurrect at...
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