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Bullet Hell: Difference between revisions

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** The sequel XOP Black is an even better example, featuring denser bullet curtains and secret bosses, on the basis it wasn't intended for commercial release so the creators could be as brutal as they liked.
* ''[[Nitrome|Fat Cat]]'' isn't nearly as hard as some of these examples, but it takes the cake in that many of the later bullet patterns really ''aren't'' possible to dodge. You control two characters, one small, fast, and [[Immune to Bullets]] and one large, slow, and decidedly not, and in order to keep the latter alive through the endgame, you need to rapidly circle the former around it and scrub the bullets before they hit it.
* ''[[e XceedeXceed]]'' is a [[Doujinshi|doujin]] series that is heavily influenced by the above games.
* Nanotek Warrior, a Playstation game, may qualify. While the perspective is different (the player ship is running down a cylindrical tube, which you can rotate over completely) and there are less bullets, [[No Kill Like Overkill|enemies ''cover'' the entire tube/level]] and you'll need some impressive reaction times to dodge everything. One ad campaign for the game even stressed that having ''eyelids'' was a ''liability''.
** Curiously, the typical "evil invasion" in Nanotek Warrior comes not from outer space, but [[Robot War|nanomachines who've gone rogue]]. [[Paranoia Fuel|Even ones designed for use in hospitals]].
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