Jump to content

Nail'Em: Difference between revisions

update links
(update links)
Line 84:
** ''[[Quake III Arena]]'' has ''shotgun'' nail guns. A nail gun that fires a shotgun-like burst of 9 inch barbed railroad spikes. Getting hit with this is almost always a [[One-Hit Kill]] and causes you to get [[Blown Across the Room|thrown backwards a huge distance]], sometimes leading to a [[Ring Out|fall to your death]].
** ''[[Quake 4|Quake IV]]'', true to tradition, has a usable model as well. However, besides being rather consistent in its accuracy from the start, it can be modded so that ''the nails can chase the target''. '''Even around corners.'''
* ''[[Home Improvement (TV series)|Home Improvement]]''
* ''[[Hitman]]: Blood Money'' allows you to use a nail gun, but you'll find it to be slow to fire, so short in range that you literally have to be in the face of the guy you intend to kill with it and the accuracy blows.
* ''[[Team Fortress Classic]]'': The Scout has a nail gun.
Line 98:
** The ''[[Fallout: New Vegas]]'' [[Downloadable Content|DLC]] ''Lonesome Road'' adds H&H Nailguns, which work like silenced sub-machine guns.
* ''[[Geist]]'' allows the player to possess a worker who has a rivet gun. While it's useful in a literally [[Incredibly Lame Pun|riveting action sequence]], it's not much of a ranged weapon.
* One of the many enemies in ''[[Ratchet and Clank Going Commando]]'' is a [[AIA.I. Is a Crapshoot|berserk construction worker bot]] with a rivet gun. It has horrible accuracy and range.
 
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.