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Wizardry: Difference between revisions

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Spin-off games:
 
* ''Wizardry Gaiden: Suffering of the Queen'' (Game Boy, 1991)
* ''Wizardry Gaiden 2: Curse of the Ancient Emperor'' (Game Boy, 1992)
* ''Wizardry Gaiden 3: Scripture of the Dark'' (Game Boy, 1993)
* ''Wizardry Gaiden 4: Throb of the Demon's Heart'' (SNES, 1996)
* ''Wizardry Nemesis'' (Microsoft Windows, Sega Saturn, 1996)
* ''Wizardry: Dimguil'' (PlayStation, 2000)
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* ''Wizardy Empire II: Fukkatsu no Tsue'' (Game Boy Color, 12/22/2002)
* ''Wizardry Empire II: Oujo no Isan'' (Playstation & PC, 11/17/2002)
* ''Wizardry Empire III: Haoh no Keifu'' (PlayStation 2 & PSP, 12/25/2003)
* ''Wizardry Chronicle (Microsoft Windows)
* ''Wizardry Summoner (Game Boy Advance, 2001)
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The first three games are very hard. The [[Big Bad]] can deal 100 damage to your party with one [[Total Party Kill|spell]], and your [[Squishy Wizard]] characters rarely get more than 60hp, so he can kill half your party in the first round of combat and the other half in the next. Random high level encounters can be similarly deadly. For instance, ninjas can kill party members instantly with a critical hit. Resurrection spells don't always work, and come a stat penalty when they do. Your mages have a limited supply of spells, especially early on, which can only be restored by returning to town at the top of the dungeon. [[Standard Status Effects]] are crippling and often deadly if you don't have the magic to cure them. The dungeons are confusing non-euclidean mazes with dark zones, antimagic zones, spinners, teleporters, and generally defy efforts to map out. And your characters can die of old age.
 
Some of the most recent Japanese sequels have been greenlit for a release, most prominently ''[[Wizardry: Labyrinth of Lost Souls]]'', which will be released in the US on the Playstation 3 now that the the Playstation Network is no longer a molten pile of slag.
 
A MMORPG has recently been announced, ''[[Wizardry Online]]'', which will see a US release in 2012. Notable for being the first MMORPG with ''[[Final Death|permadeath]]'' as a central concept (despite the games having resurrection) -- [[Adaptation Decay]] is averted; the team involved is the same team that created the very faithful ''[[Class of Heroes]]'' and ''[[Wizardry: Labyrinth of Lost Souls]]'', and have flat out stated they're mostly working on adding multi-player to the existing games, with a stated goal of recapturing the early, lawless days of ''[[EverQuest]]'' and ''[[Ultima Online]]'' -- open PVP is also confirmed.
 
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* [[Gameplay Ally Immortality]]: [[Averted Trope|Averted]] in the eighth game, which can result in an [[Unwinnable]] situation if you are really unlucky. Also, this means you may want to time mass buff spells just right, e.g. after you summon elemental, but before it ran off.
* [[The Faceless]]: The Dark Savant.
* [[Final Boss, New Dimension]]: The final battle with the Dark Savant takes place in the Cosmic Circle.
** [[Amazing Technicolor Battlefield]]: As part of the above.
* [[Final Death]]: Iron man mode in ''8''.
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* [[An Arm and a Leg]]: The hero gets his arm cut off
* [[Bishounen]]: Werdna's attendant vampire lord
* [[Cast Fromfrom Hit Points]]: The old sage's method of casting
* [[Evil Weapon]]: The Muramasa
* [[Load-Bearing Boss]]: [[Subverted]]: although Werdna's death causes the dungeon to shake around a lot, the heroes wait it out and then calmly walk outside.
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[[Category:Apple II]]
[[Category:Action RPG]]
[[Category:Wizardry]]
[[Category:Video Game]]
[[Category:Wizardry{{PAGENAME}}]]
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