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** Many players (And at least one webcomic) have joked that the money vendors get from repairing gear would allow them to buy a country.
** You can sell anything to any vendor, even selling epic weapons to the fruit merchant in the forest, or the poor Forsaken selling cockroach pets under the steps in Undercity.
* A particular example comes from ''[[RunescapeRuneScape]]''. All items can be sold at a general store. However, certain shops that deal in a more specific area of business might only accept certain items; like how a shield store would only buy shields. But selling items to these specialty shops can earn more money than selling to a general store.
 
== [[Real Time Strategy]] ==
* ''[[Spellforce]]'' is particularly egregious. You pick up an absurd amount of loot in this game, the majority of it totally worthless to you until you take it to a merchant. Irrespective of what he sells, he'll give you a price for it. After a couple of levels, currency becomes literally completely worthless as you have more money than God. It's less frustrating than having to find the relevant merchant (considering not everywhere has them, and Greyfall has like ''fifteen'' merchants, all selling slightly different flavours of the same worthless trash (which is worthless almost before you leave the town).
 
== [[Role -Playing Game]] ==
* In ''[[Pokémon]]'', the Poké Marts will buy any item that isn't a key item, although at half price of the original value.
** Oddly, they can buy the Moon Stone and Master Ball (which isn't sold in stores), but for ''free''. Then again, if you're stupid enough to sell the one-of-a-kind Master Ball, you probably deserved getting nothing for it.
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** It's also partially justified in that there may actually be a market for random bits of junk in the Fallout universe: since there aren't exactly a lot of resources available, it's not implausible that someone might find a use for old tin cans or whatever. This is especially evident in Fallout 3, where you can craft weapons out of scavenged junk. Indeed, many ''Fallout 3'' merchants sell junk items, and one caravan specializes in it.
** Even more strangely than this, every single friendly character will barter anything at all from you in the first two games, regardless of where they are or what they might be needing, although they usually don't have much to offer. Sometimes (if they don't have it equipped) they're willing to sell their only weapon in the middle of wilderness!
* In ''[[EarthboundEarthBound]]'', you could acquire a FOR SALE sign. Using it in any location, be it a city or a secret, alien controlled cavern, will cause someone to come by, and ask what you're selling. They will buy anything from you at the same price a normal store would. Although if one is inside a dungeon, you will eventually get a call from a potential customer complaining that they couldn't get to you. How they got your unlisted cell phone number in the first place is another matter entirely.
** The game even jokes about the ridiculousness of the situation. The patrons to your "shop" will say things like "Thanks! This is exactly what I wanted!" and "This was definitely worth the trip out here!"
* ''[[Final Fantasy XII]]'' plays this straight to bizarre extremes. Your primary means of raising money is collecting and selling [[Vendor Trash]]. Any shopkeeper, including wandering merchants, will buy ''any'' of this (as well as any old equipment or extra items you wish to sell.) Keep in mind that the loot items you can sell range from innocuous stuff like wolf pelts and cactus fruit to things like meat that is so tainted that eating it condemns you to eternal damnation, or grimoires that give details on spells that could destroy the world.
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* ''[[Aerobiz]]'': The "World Lease" corporation will purchase any aircraft and at any quantity from you. Got a '40s era, piston-powered Douglas DC-4 to sell in 1975? We'll buy it for half the price you purchased it! Got 20 brand new B747-400's? We'll buy them for half the price you purchased it, no problem!
== [[Wide Open Sandbox]] ==
* In ''[[Chu LipChulip]]'', it's possible to sell the Poopie you fish out of garbage cans to the various stores scattered about Long Life Town.
* All the traders in ''[[Terraria]]'' will buy anything you offer them. You can buy the items back for the same price until you close the interaction window, at which point they'll be gone. They even accept items that are considered worthless, but they won't pay for them. You'll have to, though, if you want them back, as they have suddenly gained value.
* In ''[[The Sims Medieval]]'', you can sell most of the things you gather, even byproducts that seem worthless. You can sell ''pond scum''.
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* Ditto in ''[http://www.runesofmagic.com Runes Of Magic]''.
* ''[[Achaea]]'' has almost no [[Vendor Trash]], and the only opportunities to sell items come during quests or when trading with other players. Quest [[NPC]]s are only interested in the particular item they asked you for in the first place, but do seem to have infinite gold.
* In the MMORPG ''[[Fly FFFlyff]]'', while shops will buy most of the stuff you pick up, there's quite a bit of [[Vendor Trash]] - certificates, maps and letters for example - that they won't touch. Wandering sellers don't buy anything from you. Shows they're not complete idiots.
* Although merchants in ''[[Guild Wars]]'' will buy pretty much anything, most of them pay only a trifle unless you bring them something of the type they specialize in, in which case they pay market value, based on the supply and demand of other players buying and selling the same item. (The items still cost more if you're buying than if you're selling, though.)
 
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* In ''[[Castle of the Winds]]'' you can only sell goods you find in the dungeons at the same shops where you might buy those things (i.e. you can only sell swords to a weapon shop, or a suit of plate mail to an armor shop). Additionally, they won't buy items you know are cursed, or unidentified items if you've sold them too many cursed items (you can get around this by [[Save Scumming]]). There are, however, junk shops that will buy anything for 25 copper pieces or its market value, whichever is lower. A few items fetch more money broken than working, but you can't break them yourself.
 
== [[Role -Playing Game]] ==
* The slightly obscure (and fantastic) steampunk fantasy RPG ''[[Arcanum: Of Steamworks and Magick Obscura]]'' has nearly all of the shops specialize, only buying or selling certain items (with the exception of the junk dealers, who exist in-game for the sole purpose of buying everything). Tailors will only buy or sell clothing, a gunsmith will only buy guns, a blacksmith will only buy weapons, armor, and the stuff required to make them, etc.
** Unless you have training in haggle, then it is a proper example.
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[[Category:Money Tropes]]
[[Category:Acceptable Breaks From Reality]]
[[Category:We Buy Anything]]
[[Category:CRPG Tropes]]
[[Category:We Buy Anything{{PAGENAME}}]]
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