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We Buy Anything: Difference between revisions

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Compare with [[We Sell Everything]].
{{examples}}
 
{{examples}}
== [[Action Adventure]] ==
== Plsyed straight ==
* ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' also had the "curiosity shop", where you could sell fairies, bugs, [[Moral Event Horizon|Zora Eggs,]] and fish. All they ever sold was a stolen bomb bag, a stay-awake [[Mask of Power]], and your own sword (or jar) when it was stolen by a bird. Very Shady.
=== [[Action Adventure]] ===
* ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' had a hyperactive townsman who bought anything, including icky bugs.
* ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' also had the "curiosity shop", where you could sell fairies, bugs, [[Moral Event Horizon|Zora Eggs,]] and fish. All they ever sold was a stolen bomb bag, a stay-awake [[Mask of Power]], and your own sword (or jar) when it was stolen by a bird. Very Shady.
* ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' had a hyperactive townsman who bought anything, including icky bugs.
 
=== [[Adventure Game]] ===
* ''[[Maniac Mansion]]'' has a company that publishes anything.
** Those exist; it's called [[Vanity Publishing]].
 
=== [[MMORPG]]s ===
* One must feel sorry for the vendors closest to the auction houses in ''[[World of Warcraft]]''. Nobody ever buys anything from them, they're just used as dumps for whatever vendor trash an adventurer happens to have, and a repair station for gear the characters wear or are about to sell.
** Many players (Andand at least one webcomic) have joked that the money vendors get from repairing gear would allow them to buy a country.
** You can sell anything to any vendor, even selling epic weapons to the fruit merchant in the forest, or the poor Forsaken selling cockroach pets under the steps in Undercity.
* A particular example comes from ''[[RuneScape]]''. All items can be sold at a general store. However, certain shops that deal in a more specific area of business might only accept certain items; like how a shield store would only buy shields. But selling items to these specialty shops can earn more money than selling to a general store.
 
=== [[Real Time Strategy]] ===
* ''[[Spellforce]]'' is particularly egregious. You pick up an absurd amount of loot in this game, the majority of it totally worthless to you until you take it to a merchant. Irrespective of what he sells, he'll give you a price for it. After a couple of levels, currency becomes literally completely worthless as you have more money than God. It's less frustrating than having to find the relevant merchant (considering not everywhere has them, and Greyfall has like ''fifteen'' merchants, all selling slightly different flavours of the same worthless trash (which is worthless almost before you leave the town).
 
=== [[Role-Playing Game]] ===
* In ''[[Pokémon]]'', the Poké Marts will buy any item that isn't a key item, although at half price of the original value.
** Oddly, they can buy the Moon Stone and Master Ball (which isn't sold in stores), but for ''free''. Then again, if you're stupid enough to sell the one-of-a-kind Master Ball, you probably deserved getting nothing for it.
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* Lampshaded in ''[[Shining Force]]''. If you sell something to a shopkeeper that he doesn't sell in his store, he'll say "Thanks. I don't sell this, but I know someone who does!"
 
=== [[Simulation Game]] ===
* ''[[Aerobiz]]'': The "World Lease" corporation will purchase any aircraft and at any quantity from you. Got a '40s era, piston-powered Douglas DC-4 to sell in 1975? We'll buy it for half the price you purchased it! Got 20 brand new B747-400's? We'll buy them for half the price you purchased it, no problem!
 
=== [[Wide Open Sandbox]] ===
* In ''[[Chulip]]'', it's possible to sell the Poopie you fish out of garbage cans to the various stores scattered about Long Life Town.
* All the traders in ''[[Terraria]]'' will buy anything you offer them. You can buy the items back for the same price until you close the interaction window, at which point they'll be gone. They even accept items that are considered worthless, but they won't pay for them. You'll have to, though, if you want them back, as they have suddenly gained value.
* In ''[[The Sims Medieval]]'', you can sell most of the things you gather, even byproducts that seem worthless. You can sell ''pond scum''.
 
=== Non-video game examples ===
=== [[WebLive ComicsAction TV]] ===
* One of the newestnewer types of reality tv shows centres around people who will buy and sell all sorts of weird odds and ends, which often seem worthless but can be resold for a high price to the few people who are willing to pay for them. ''[[Pawn Stars]]'' centres around a family-owned pawn shop whose staff will buy just about anything they think they can resell in their shop, while shows like ''[[American Pickers]]'' and ''[[Auction Hunters]]'' centre around people who visit rural communities or bid on the contents of unclaimed storage bins and buy a wide variety of things that they then resell to interested buyers.
 
=== [[LiveWeb Action TVComics]] ===
* One of the newest types of reality tv shows centres around people who will buy and sell all sorts of weird odds and ends, which often seem worthless but can be resold for a high price to the few people who are willing to pay for them. ''[[Pawn Stars]]'' centres around a family-owned pawn shop whose staff will buy just about anything they think they can resell in their shop, while shows like ''[[American Pickers]]'' and ''[[Auction Hunters]]'' centre around people who visit rural communities or bid on the contents of unclaimed storage bins and buy a wide variety of things that they then resell to interested buyers.
 
== [[Web Comics]] ==
* Parodied in [http://www.goldcoincomics.com/?id=53 this] GC strip upon trying to sell off an item in a weapon shop.
 
=== Exceptions ===
=== [[Hack and Slash]] ===
 
== [[Hack and Slash]] ==
* Likewise, in ''[[Diablo]] II'', there is an upper limit on the amount of money a particular vendor will pay, depending on the player's location. In the [[First Town]], items cannot be sold for more than 5000 gold, but this limit scales upwards in subsequent towns. In addition, since trade screens are limited in size in this game, vendors will accumulate items sold to them by the player as long as there is enough space for them on the screen, and subsequent items will disappear.
** They'll still buy ANYTHING mind you, and they still have infinite cash reserves. The limit only applies per item.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] ===
* In ''[[City of Heroes]]'', stores will buy Enhancements, but not Inspirations. You're less likely to want to get rid of excess Inspirations, however. As well, while any store will buy any Enhancement, you'll get the best price if you sell at a store that sells the same type of Enhancement. Contacts won't buy either, but ''will'' buy recipes and salvage.
** However, they will buy recipes and salvage at a set price, which is often FAR''far'' below the going market price if you sell them to other players.
*** Some recipes and salvage are in such low demand that they are effectively vendor trash much of the time. Especially most recipes found before level 20.
** Also, a few areas have a single store that pays the same price for anything you bring them. This is mostly for practicality as it makes little sense to have five vendors hanging out in the Vanguard base to do the job of one.
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* Although merchants in ''[[Guild Wars]]'' will buy pretty much anything, most of them pay only a trifle unless you bring them something of the type they specialize in, in which case they pay market value, based on the supply and demand of other players buying and selling the same item. (The items still cost more if you're buying than if you're selling, though.)
 
=== [[Real Time Strategy]] ===
* While not an RPG ''[[Victoria: An Empire Under The Sun]]'' averts this: If you want to sell something, someone has to be willing to buy it. Usually this is not a problem, but it is possible to start producing say, cars or airplanes before POP's start demanding them.
 
=== [[Roguelike]] ===
* As in so many other of its aspects, ''[[Nethack]]'' doesn't care about the player having an easy time. Most shops specialize, and will neither buy nor stock items that don't match their theme. Of course, that doesn't preclude the existence of the occasional General Store... Also, shopkeepers can run out of money, but will offer you credit if they do.
** Keep in mind that, even though shopkeepers won't ''buy'' what they don't specialize in, if you accidentally leave anything on their premises (such as [[Shoplift and Die|all your possessions and your corpse]]...) they will gladly take those possessions and start selling them. Even if such items are so worthless even general shops won't buy them.
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* In ''[[Castle of the Winds]]'' you can only sell goods you find in the dungeons at the same shops where you might buy those things (i.e. you can only sell swords to a weapon shop, or a suit of plate mail to an armor shop). Additionally, they won't buy items you know are cursed, or unidentified items if you've sold them too many cursed items (you can get around this by [[Save Scumming]]). There are, however, junk shops that will buy anything for 25 copper pieces or its market value, whichever is lower. A few items fetch more money broken than working, but you can't break them yourself.
 
=== [[Role-Playing Game]] ===
* The slightly obscure (and fantastic) steampunk fantasy RPG ''[[Arcanum: Of Steamworks and Magick Obscura]]'' has nearly all of the shops specialize, only buying or selling certain items (with the exception of the junk dealers, who exist in-game for the sole purpose of buying everything). Tailors will only buy or sell clothing, a gunsmith will only buy guns, a blacksmith will only buy weapons, armor, and the stuff required to make them, etc.
** Unless you have training in haggle, then it is a proper example.
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* In ''[[Dragon Quest VIII]]'', certain items (typically, those you can't buy in stores) will devalue if you sell too many, but you can keep selling them anyway if you like. Interestingly, the upgraded herbs sell for drastically ''more'' than the starting price if you sell enough of them, which makes for an interesting (if extremely time consuming, given the mechanics of the alchemy pot) money-making scheme.
 
=== [[Simulation Game]] ===
* In ''[[Animal Crossing]]: Wild World'', Mabel will buy shirts, hats, masks, and umbrellas, because that's what she sells. On the other hand, Tom Nook, who runs the general store next door, will buy shirts, hats, masks, and umbrellas, and nearly everything else. He'll even accept ''valueless items'' which would normally have to be disposed of in the Town Hall's recycling dumpster: In fact, if you attempt to sell him ''nothing but'' worthless items, he'll rather ecstatically comment that the disposal of such items is yet another of his many services. (The more attentive player has to think, ''"Why is he still willingly buying millions of dollars worth of peaches?"'')
** Money laundering, of course. Everyone knows that Tom Nook is the Nookfather.
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** Why would he buy a house when he can take advantage of Zack's hospitality?
 
=== [[Turn-Based Strategy]] ===
* The ''[[Shining Force]]'' game series doesn't change the formula much, except that if you sell a vendor something that doesn't fit their product line, they mention off-hand that they know someone who they can sell it to. Either way, most vendors have a "discount" section in their store, which is basically just the stuff you sold earlier in the game (which somehow teleports from town to town...)
 
=== [[Wide Open Sandbox]] ===
* In ''[[Space Rangers]] 2'', you can sell any type of goods (like food, medicaments, drugs, etc.) and equipment (including [[Unusable Enemy Equipment|unusable Dominator equipment]]) on any planet. However, some goods are marked as "illegal" on some planets (drugs are banned almost everywhere) meaning you cannot sell those without ruining relations with that planet, and Dominator parts sell as junk, unless given to science stations, which specifically ask for those.
* In ''[[STALKER|S.T.A.L.K.E.R.: Shadow Of Chernobyl]]'' different NPCs will not buy certain types of items, and most whom you meet in the general world have a finite supply of funds. Only the major questgivers have unlimited funds.
** ''S.T.A.L.K.E.R: Call of Pripyat'', and possibly ''Clear Sky'', take this even further, where NPCs will refuse to buy weapons and armour that are below a certain threshold on their condition level.
 
=== Non-Video Game Examples ===
* ''[[Cracked.com|Cracked]]'' Photoplasty advertises such a shop in [http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p26/#11 Ads for Products That Must Exist in Video Games].
 
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