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Level Scaling: Difference between revisions

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== [[Tabletop RPG]] ==
* Over the course of its history, ''[[Dungeons and Dragons|Dungeons & Dragons]]'' has been moving in this direction from early editions relying on the DM eyeballing things (or even letting the chips fall where they may using random wandering monster tables) to an increased emphasis on helping [[Game Master]]s design properly "balanced" encounters for the party's level as of the formal third edition at the latest. Fourth edition streamlines the process to ''almost'' "decide how fast the group needs to advance to the next level, then include that many [[Experience Points|XPs']] worth of challenge" (there's still a bit more to it than that, but it's the basic idea).
 
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[[Category:Older Than the NES]]
[[Category:Video Game Tropes]]
[[Category:Level Scaling]]
[[Category:CRPG Tropes]]
[[Category:Level Scaling{{PAGENAME}}]]
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