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Corridor Cubbyhole Run: Difference between revisions

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== [[MMORPGs]] ==
* ''[[RunescapeRuneScape]]'' has one in the quest Icthlarin's Little Helper, where the corridor is two spaces wide and traps that take up one space each litter the corridor. [[Have a Nice Death|Have fun trying to make it past the trapdoors without a guide.]]
 
 
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* ''[[Bug!]]!'' had a segment where the titular character had to avoid slowly-growing snowballs rolling down a snow-covered hill.
* Stage 8 of ''[[Dynamite Headdy]]'' includes two rooms where Headdy is making his way through a missile bay. Two options for avoiding the missiles exist: You either shrink Headdy down and hide in holes in the floor, or grab the spike head and repeatedly [[Grappling Hook Pistol|grapple]] the ceiling until the missile passes. The latter is faster, but the former is safer.
* The "combat" in ''[[Little Big PlanetLittleBigPlanet]]'''s ''[[Metal Gear Solid]]'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.
** Also in the Serpent Shrine level, there is a section where you must travel along a passage where a fiery serpent passes through at intervals, except the cubbyholes in this case are in the ceiling and you must grab a winch to pulled up to safety.
* ''[[Mario]]''
** Some of the fortresses in ''[[New Super Mario Bros. Wii]]'' feature spiked, rotating pillars that stab upward/downward/sideways at regular intervals. Naturally, there's always a safe place to stand, but getting there can be a challenge.
** ''Mario 3'' had some of this action in the very first fortress: a crushing ceiling that's slightly higher in a few places.
** ''[[New Super Mario Bros.]]'' had the same thing with the spiked pillars, and ''[[Super Mario World (video game)|Super Mario World]]'' did this as well, except you'd also have giant screen filling wooden logs smashing down with Mario having to duck in an indent in the floor, and in the areas with the spiked pillars there would be chainsaws going along a line in the points between them.
** [[Super Mario 64]] had this in a pyramid in [[Shifting Sand Land]].
* ''[[Mega Man X]] 5''. Burn Dinorex's stage has a corridor like this, complete with rock barricades. Stray too far from them.
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== Real Time Strategy ==
* ''[[Dawn of War|Dawn Of War: Winter Assault,]]'' the approach to the Imperial Guard's HQ is guarded by a big frickin' laser that can instantly destroy anything that it hits. One strategy is to cross the firing trench at intervals, fighting through legions of enemies on either side; the other strategy is to destroy the cannon's energy source, which you reach before you're in firing range of the cannon itself.
* ''[[Little KingsKing's Story]]'' features an area were you must make one of these while dodging the boss's lethal beard.
 
 
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== Wide Open Sandboxes ==
* ''[[Grand Theft Auto: San Andreas]]''. The corridor is up the middle of a rising plane with the cargo loader door open. The random obstacles are barrels the enemies (human?) are pushing at you.
* ''[[Ufouria]]'' forces the player to climb a cliff while boulders rain from above. The cliff has a couple of notches in it where the player can wait. Usually two rocks fall, and then there's a bit of a pause... but, at other times, ''three'' rocks fall, [[The Computer Is a Cheating Bastard|which is guaranteed to mess you up.]] And if you get hit it's down to the bottom for you.
 
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=== [[Tabletop Games]] ===
* It's relatively simple for the DM to build a trap like this in [[Dungeons and& Dragons]] with the use of fire-spell based traps. Obstacle courses for rogues with high dexterity and Uncanny Dodge ability. The "Door opens and you find an arrow heading towards you" kind of obstacle courses.
 
=== [[Web Original]] ===
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[[Category:Video Game Tropes]]
[[Category:This Index Is in The Way]]
[[Category:Corridor Cubbyhole Run{{PAGENAME}}]]
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