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Lost Forever: Difference between revisions

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** [[Brutal Bonus Level|Hell Temple]] is also permanently sealed off if you screw up the unlocking process, which is quite easy to do. Given the general nature of [[Platform Hell|Hell Temple]], though, this is probably something of an act of mercy.
* ''[[The Tower of Druaga]]'' is really evil about this. [[Guide Dang It]] if you don't know how to get the treasure on a floor (while paying mind to the [[Timed Mission|time limit]]), but if you don't you might not be able to get some later, necessary treasure.
* Prior to version 1.3 of ''[[Project Starfighter|Project: Starfighter]]'', selling your secondary weapon caused you to have no secondary weapon at all. Since the plain rocket weapon cannot be bought, this meant you couldn't get it back once you got a new secondary weapon to replace it.
 
=== [[Adventure Game]] ===
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=== [[Fighting Game]] ===
* ''[[Mortal Kombat: Deception]]'' has a chest with one of its unlockable fighters, Kenshi, in the small village where your character begins the game as a child. Leaving the village causes your character to grow older, so the game prevents temporal anomalies by locking you out once you've left. If you leave before finding the chest containing the Kenshi unlock, it will be Lost Forever - the only way to get it is to start a new save file.
 
 
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** You can buy them from another user's shop, most Advent Calender items are valueless until the next year because so many people have them.
** A real example of this trope on that site is the fact that apparently there are a few very old retired items that no longer exist in the game at all because every copy was ate/discarded/destroyed by a random event/ or left on an account that was frozen or deleted due to inactivity, the fact that there are items like this was proven in an editorial, but they refused to say which ones...
* In ''[[RunescapeRuneScape]]'', certain emotes and items can only be unlocked during special events. Emotes and songs can be unlocked when the event occurs next year. The items, however, are gone for good.
** Also, some items like the Half Jug of Wine, Santa Hats, or Party Hats can no longer be obtained, and unlike the above items, are tradeable. This has made them extremely valuable as only a few exist. If a player were to drop one and no one picks it up, then it would be lost forever and that item would grow even more rare.
** How valuable, you ask? Party Hats (colorful paper crowns that were a holiday drop during Runescape's very first Christmas), go for around 700 million gold!
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* ''[[Jak and Daxter|Jak 2]]'' has a few one-time-only Precursor Orbs, most notably in the Strip Mine and Construction Site.
** Actually, only the seven orbs in the Metal Head Nest are lost forever if you miss them. All other locations can still be reached after beating the game. Some are just trickier to reach than others, which is probably why some people think they're lost forever if they miss them (the Strip Mine, for example, can still be accessed via the warp portal in the prison cells where you rescue Jak's friends at the beginning of the third act).
* In ''[[New Super Mario Bros. Wii]]'', you get save file stars for accomplishing certain tasks. If you never make the Super Guide box appear, the stars will sparkle. However, if the Super Guide box appears on any level, ''even if you don't use it'', you can never make the stars sparkle on that save file. This is also a rare example of a retroactive Lost Forever, because you ''can'' lose the sparkling stars, even if you already have them, if you trigger the box.
** ''[[Super Mario 3D Land]]'' does something similar. Die five times in the same level, and you get a special powerup that makes you invincible. But then, even if you don't use it, the save file stars don't sparkle.
* ''[[Super Star Wars]]: The Empire Strikes Back'' has Force power ups for Luke to collect as part of his training with the Force. Most are in plain slight but others are somewhat hidden in the level. If the player beats the level boss and misses on a few Force powers, they are gone for good the player can be at a handicap later when they use Luke later on. The sequel adverts this by giving Luke all of his powers in the start and doesn't need to find them again.
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=== [[Role -Playing Game]] ===
* In ''[[Final Fantasy II]]'', you can permanently miss the Blood Sword, a gimmick weapon that works wonders on the final boss. It's in Paul's stash, which he'll share with you if you ask him about the key term "Cyclone." But you can only learn that term from Hilda, and you must do it ''after'' the cyclone appears and ''before'' you call the wyvern so you can enter it.
** The above only applies to later versions, as the original and the PSX version had a second Blood Sword in the Fynn Dungeon.
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* The ''[[Xenosaga]]'' series mostly avoided this in full; despite that you couldn't actually return to most areas after having visited them, there was an Environmental Simulator where you could pick up things. However, this only worked (for the most part) with combat areas; in the third game, for example, there's a small sidequest that can be missed. In addition, the first two games have extremely useful items that either have an extremely low drop rate or have to be stolen from bosses.
** ''Xenosaga Episode I'' also had the e-mails, some of which were very unlikely to be found by playing the game normally, [[Guide Dang It]]!. Not only were many of them Lost Forever once you'd gone past them, but missing one would often make it impossible to get later e-mails, as well.
* In ''[[EarthboundEarthBound]]'', an enemy in the Stonehenge base [[Randomly Drops]] a character's [[Infinity+1 Sword]] (and his only weapon, actually). When the base boss is defeated, all enemies in the base disappear and the sword is Lost Forever.
** Likewise, Ness's [[Infinity+1 Sword]] (at least the one of the two that actually works), can only be found on one enemy. In one area. This enemy only appears in the immediate area before the final boss, making it almost useless, especially since you are past the [[Point of No Return]].
* ''[[Star Wars]]: [[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' contains a fairly egregious example: as you progress through the game, {{spoiler|two visitable planets/cities are destroyed by the Sith}} with [[Guide Dang It|little to no forewarning]], and all items and sidequests therein are rendered Lost Forever.
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** When it comes to the 4 major DLC in ''[[Fallout: New Vegas]]'' (''Dead Money'', ''Honest Hearts'', ''Old World Blues'', ''Lonesome Road''), you can return to any of their areas as often as you like upon their completion, with the exception of ''Dead Money's'' Sierra Madre. Once you leave, you can't return, unless you use console commands in the PC version.
** As in Fallout 3, potential companions can be killed in New Vegas. Unlike Fallout 3, though, some companions are found outside, where they're at the mercy of whatever may wander in. A particulary bad spot is Jacobstown, where you meet Lily, which happens to have a [[Demonic Spider|Cazadore]] spawn point near the front gate.
* Thankfully averted in ''[[Wild ArmsARMs 3]]'', where a [[Bonus Boss]] needs to have every chest in the world open to fight him. Luckily, no chests were placed in any one-time dungeons. Unfortunately for ''[[Wild ArmsARMs 4]]'', which has the same boss, that's not the case.
** In ''[[Wild ArmsARMs 2]]'', Marivel is needed to find the Fab Science Lab, while inside, you battle {{spoiler|Bulkogidon}} and afterwards, you'll see an hourglass-esque object appear, {{spoiler|it has Lucifer and Lucifer 2 inside}}, you'll have to switch to Marivel and check it to get it, people are known to exit the dungeon without doing this and so the hourglass vanishs preventing you from a 100% game.
* In ''[[Sword of Mana]]'', several Lost Forevers include an item only acquired with certain skill sets, characters who when killed while holding your gear, or just leaving you to return later loseing your items (bad if the above skill item) and not going back after most sections of the game, remedied after Dark Lord's castle, but then getting a lost forever on all quests and new items after entering Dime Tower.
* In ''[[Dragon Age]]'' pretty much all of your party members except Alistair and Morrigan can be lost to the ravages of this trope if you are not prepared to do the new character quests at the earliest opportunity.
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** ''[[Silent Hill 3]]'': if you missed the stungun in Heather's apartment or the submachine gun in the hospital basement, ya missed 'em for good.
** ''[[Silent Hill 4]]'' completely [[Averted Trope|averts]] this by supplying halfway into the game the 'Ever Downward' spiral staircase, which vertically connects all levels in the game, allowing for all the backtracking it takes to retrieve missing items such as the Swords of Obedience and all two Silver Bullets.
* In ''[[Resident Evil]]: [[Resident Evil Code: Veronica|Code Veronica]]'' there's a section of the building that is {{spoiler|initially}} only accessible through a functioning metal detector gate which essentially puts the area on lockdown if you don't get rid of any metal items from your inventory. Fortunately there's a sort of baggage check compartment built in. This container is ''not'' connected to the other chests throughout the game. Remember to take everything out when you're done with that part, because "leaving town" doesn't begin to cover it. Of [[Guide Dang It|surprising significance]]: {{spoiler|an empty fire extinguisher}}.
** Near the end of ''Code Veronica'', Claire becomes playable until you encounter Steve for the last time. Whatever items or weapons she's carrying will be lost forever when you switch back to Chris near the end of the game.
** ''[[Resident Evil 4]]'' features missable treasures in various parts of the game. While any treasure becomes lost forever if you move on to the next section of the game, the combine-able treasures (beer stein, crown, and golden lynx) in particular are likely to be missed as well as their smaller parts. While this doesn't make the game [[Unwinnable]] it does prevent you from making lots of money and thus delaying your weapons progression.
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** Shin Getter Robo's probably the best example of this. In ''Alpha'' and ''Alpha Gaiden'', fans had to choose between keeping Getter Robo G or Shin Getter Robo once Shin Getter appeared (it was the same for Mazinger-Z and Mazinkaiser, but only in ''Alpha''), ''Impact'' forced you to choose between Shin Getter Robo and normal Weissritter or Getter Robo G and Rein Weissritter and choosing a certain path in ''Compact 3'' would either net you an unupgraded Shin Getter Robo or an upgraded Getter Robo G.
* The Linear plotline of all [[Fire Emblem]] games tends to make this fairly common. The enemy killed off the only person capable of recruiting some powerful enemy to your side? TOO BAD! You missed out on the [[Guide Dang It|secret shop]]? No going back to it! Sometimes an enemy will drop a unique item. You know where this is going.
* In ''[[Warhammer 4000040,000|Warhammer 40,000: Rites of War]]'', it is possible to find valuable artifacts or other war-gear on the various scenario maps of the campaign. But if you complete a scenario without first finding all the available wargear (and there are scenarios where, given the limited number of turns you have to finish, you simply will not be able to look everywhere), that artifact or piece of gear is Lost Forever.
 
 
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=== Tabletop RPG ===
* ''[[Dungeons and& Dragons]]'' adventure WG6 ''Isle of the Ape''. Near the end of the module six jewels worth a total of 300,000 gold pieces float to the ground. If the party doesn't pick them up within one round (1 minute) they vanish forever.
 
 
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[[Category:Fake Difficulty]]
[[Category:Video Game Items and Inventory]]
[[Category:Lost Forever]]
[[Category:Depressing Tropes]]
[[Category:Lost Forever{{PAGENAME}}]]
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