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What Do You Mean It Wasn't Made on Drugs?/Video Games: Difference between revisions

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*** [[Word of God|Keita Takahashi]] says that [http://kotaku.com/5185884/katamari-creator-denies-drug-use--other-choice-quotes he doesn't drink, either].
** Just to be clear, the backstory to this game is "God went on a bender and destroyed the cosmos".
* ''[[EarthboundEarthBound]]''. You're a little American boy out on a quest to fight an ultimate evil that a space bug from an asteroid told you about. Said ultimate evil's army consists of worthless protoplasm, unassuring local guys, ramblin' evil mushrooms, dice wearing little top hats, and erratic spheres that smile at you while they explode. You also get the help of little... [[Waddling Head|people]], of whom have doctors that work in trash cans, irregularly colored hot springs, and coffee that sends you into an acid trip. All of this is nothing, however, compared to Moonside, described in detail in [[Bizarro Universe]].
** [[Mushroom Samba|Tanetane Island]] in ''Mother 3'' is a much scarier sequel to the above's shenanigans.
* ''[[Killer7]]'' and ''[[No More Heroes]]'', and anything else made by [[Suda 51]]. The man's a walking drug trip. Depending on the game, sometimes it's a ''bad'' trip. The cover of ''[[Shadows of the Damned]]'' explicitly calls it a "[[Suda 51]] trip."
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* Exposure to [[Yoshitaka Amano|Yoshitaka Amano's]] concept art for the early ''[[Final Fantasy]]'' games tends to invoke this response. Interestingly, his more recent work for that series is much more coherent. Stylistic evolution, or rehab?
* Good ''god'', [[LSD Dream Emulator|LSD]]. The name of the game and the opening scene really shows the outright trippiness of the game. It's based off a 10-year dream journal, so that's to be expected.
* Now here's one that really looks like someone was on drugs. It's called ''[[Neptunia]]'' which is [[Console Wars]] [[X Meets Y|meets]] [[Video Game]]. Yes, [[Xbox 360|the]] [[PlayStationPlay Station 3|three]] [[Nintendo Wii|consoles]] are in one game. Developed by Sega, [[Compile Heart]], [[Gust]], [[Idea Factory]], and [[Nippon Ichi]]. Definitely on drugs on this one.
* ''[[Sonic Colors]]''. Not only do levels include a tropical resort [[Recycled in Space|IN SPACE]], an [[Under the Sea|underwater]] [[Wutai|Asian city]], and a [[Remilitarized Zone|military base]] [[Level Ate|made out of food]], Sonic gets power-ups by ''[[Beyond the Impossible|fusing with magic alien squids.]]'' Seriously, this game is going to give ''[[Super Mario Bros.]]'' a run for its money in the "pure weirdness" department.
** ''[[Sonic the Hedgehog]]'' in general, really, most notably with Colors. Try to explain ''[[Sonic Riders]]: Zero Gravity'', ''[[Sonic Storybook Series|Sonic and the Secret Rings]]'', or ''[[Sonic the Hedgehog (2006 (video game)||Sonic '06]]'' to someone who's not familiar with the games. Go on, try.
** As for the special stages in the games that have them... "Dude... the fish, dude" is all that can really cover the ones in the first game, aside from a full description - you're in a rotating maze of colorful square blocks that look like gems, along with red and white checked circular... things that either do nothing or change the speed or direction of the rotation of the maze, and other circular things that flash red and are marked "GOAL" that send you out of the stage if you touch them (the maze spins faster and faster all around you while the screen turns white and an odd sound effect plays), trying to find a magical gem somewhere in the maze that is surrounded by smaller diamond-shaped blocks that change color each time you touch them before disappearing, and the background is dark blue with green tiles that turn into fish and birds while the matching generic scenery switches between being clouds and bubbles. Yes, really.
* ''Noby Noby Boy'' is easily the most absurd game premise ever. You're a worm boy who can stretch and eat things and people. There's no objective you just kind of move around a tiny suburban environment seemingly floating in the sky.
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