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Random Drop: Difference between revisions

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** The Episode 3 Part 1 however, makes it somewhat easier; there're three bosses in Pandea Maps that can drop any one of the unfinished boss armor. The corresponding item has the same quirk. There's only one slight problem; the entire Pandea maps are [[Scrappy Level]]s made of [[Everything Trying to Kill You|aggro, aggro]], and... [[Serial Escalation|more aggro]]. [[Department of Redundancy Department|And more aggro]].
* Even kid-friendly MMORPGS like ''[[Toontown Online]]'' have this. Many "Toontasks" (quests) have you go fight certain kinds or levels of Cogs (the main antagonists) to get certain items. Even worse is if the type of Cog that drops it is found exclusively in one of the * shudder* Cog Headquarters. Here, it's downright evil because you only get items and experience points that you earned at the ''end'' of a boss fight. Including defeating the [[Big Bad]] after destroying all his [[Mecha-Mooks]] (Technically, they're ''all'' Mecha Mooks.) If your connection drops out, or you lose all your Laff Points (hit points), you don't get '''''anything'''''. And if you failed by droping to 0 LP, you lost all your gags (weapons) as well. Horrifying if you had just earned a Level 7 Gag (which you can't buy; after you max a type of gag, you get one every 500 EXP). Some tasks are more benevolent versions of this trope, only making you go fishing (yes, fishing) at a pond in a certain area to get X number of whatever item was requested. (The game gets really mean by coupling this with other sub-tasks, mostly involving the meaner example of this trope. No more Cashbot Mint fights, please...)
* Almost every monster in ''[[RunescapeRuneScape]]'' has random drops on death, even those with 100% guaranteed drops (which are usually some variant of bones or ash). This is usually coins (or equivalent local currency), but a large number of monsters have access to the Rare Drop Table, which has more valuable drops on it. There are also monsters that can drop a nice [[Rare Random Drop]].
* In "[[Dynasty Warriors Online]]", random drops are interesting. How it works is 3 LAYERS of random drops, but done fairly so you can actively seek out such drops without going "please, lord let this be it or kill me. but not both." The actual fighting aspect is done via arena setup. So you start a room, up to eight people (4 vs. 4) live players can join, but you can just go with a Dumb computer in it's place, and there can be as many as 7 comps in a game. In the field, there are named officers that appear to be mooks but have a slightly more unique look and are stronger than mooks. They will drop one of three things. Random layer one is what officer has one of the 2 items on that side, there are four total but unless you can kill friendly players then you can only get two. Layer 2, for each of those drops there is a random chance that you will get either an armor/clothing piece, or a weapon that you can pick up during the battle. Layer 3, after the battle, and if on a choice above newbie level pairings then losing means you also lose all found items, but the enemy doesn't gain them, then there is a random chance what the weapon/wearable will be, and of what quality.
** Depending on how many weapon updates there are, the chance that you get a certain weapon lowers but there are no "rare" weapons, all weapons have a chance to show up. Armor is slightly different in that you must fight a certain faction to have a, or possibly a greater, chance of getting certain armor.
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** ''[[Updated Rerelease|FES]]'' corrected this: if you kill at least one monster of the required type in a battle, you'll always get at least one item of the required type, guaranteed, though at the expense of other possible drops.
* [[Alter AILA]] Genesis: In the core of the [[Bonus Dungeon|Orbital Prison]], there is a chance that you will fight watermelon enemies that use a countdown. They drop Enhancer ABC's (Improves all stats except speed) and they will ALWAYS drop them. The problem is the encounter rate.
* ''[[EarthboundEarthBound]]''. Its 1-in-128 items have become the focal point of several [[Self-Imposed Challenge|fan quests]], as numerous gamers try to get them all. In fact, one character's ''only weapon that doesn't lower his offense,'' the Sword of Kings, is a 1-in-128 chance item. and when you defeat the boss of the dungeon it's in, [[Lost Forever|the enemy carrying it never appears again.]] [[Infinity+1 Sword|The Gutsy Bat]] is found in the area right before the final boss, so it'll only be used against Giygas. The broken antenna/Gaia Beam is dropped by an enemy that [[Action Bomb|explodes upon defeat]]. The Magic Fry Pan is the ''simplest'' to get; killing a dinosaur. At least after hunting Starman Super for the Sword of Kings, Poo can make use of it for a long time.
** If you try for the Sword of Kings (or any 1/128 item), your levels will likely be pumped up to some ridiculous number. But if you abuse the [[Game Breaker|Rock Candy]], you don't ''need'' no stinking [[Randomly Drops]] weapons. [[Did You Just Punch Out Cthulhu?|You could beat Giygas to death with your bare hands]].
** ''[[Mother 3]]'' is a bit nicer, with a 3% to 5% chance of getting good weapons from certain enemies.
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=== Simulation Game ===
* In ''[[Animal Crossing]]'', virtually all shop items change from day to day based on luck. Fossil identifications and offers of foreign fruit in both versions are also based on luck.
* Although not an RPG, ''[[Sim CitySimCity|Sim City 4]]'' has this as "randomly develops" and "randomly awards" with city development.
 
=== Turn Based Strategy ===
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{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Random Drop{{PAGENAME}}]]
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