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Good Guns, Bad Guns: Difference between revisions

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* Beretta 92F/S
* Most weapons of the Allied forces of [[World War I]] and [[World War II]], especially the Colt M1911A1
* Smith & Wesson, Colt Navy and Colt Single Action Army [[Revolvers Are Just Better|revolvers]].
* Lever-action rifles and shotguns (especially in Westerns)
* Any weapon generally exclusive to NATO forces (with a few exceptions; see below)
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== Comic Books ==
* In ''[[V for Vendetta]]'', the government Fingermen use Berettas. Creedy uses a massive revolver.
** Only in the movie. In the graphic novel, they use .38 caliber revolvers, possibly Colt Police Positives.
* Both played straight and averted in Marvel's GI Joe run (and the toys). Cobra troopers usually sport Russian Dragunovs or AKs, but Snake Eyes, one of the most popular Joes, uses an Uzi.
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* ''[[Lost]]'''s guns constantly change hands, making "good" and "bad" irrelevant.
** Interestingly, many of the guns used by the "bad guys," the Others, were obtained from {{spoiler|the US Army}}, generally seen as good guys in other media.
* Partly subverted in ''[[Jericho]]'', where the townspeople generally use hunting and police-issue weapons, while the marauding Ravenwood mercs use M4s with all the bells and whistles. Arguably, Hawkins' preferred weapon—a Beretta Cougar INOX (stainless steel finish)--reflects the doubt as to whether his intentions are good or evil.
 
 
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* In ''[[Army of Two]]'', for the first few missions Salem and Rios end up fighting Iraqi and al-Qaeda soldiers who use AK-47s, and they fight Chinese troops later on using AK derivatives. However, during the Aircraft Carrier the Abu Sayyaf terrorists wield mostly M4s and M16s, and during the Miami mission the {{spoiler|SSC mercenaries}} use FAMASes.
** [[Truth in Television]] for the Abu Sayyaf. Licensed and unlicensed variants of the M16 and M4 are so common in the Philippines they are much more easy to obtain in-country than even the internationally ubiquitous Kalashnikovs. Consequently, both sides use them. Same goes withe Moro Islamic Liberation Front and the New People's Army. There are AKs reported in use here and there by local media, but only a few were smuggled in the Philippines during the Cold War.
* ''[[Grand Theft Auto: San Andreas]]'' has the protagonists allies in the Grove Street Families use the Tec-9 as their submachine gun of choice, while all other gangs in Los Santos use the Micro UZI.
** Unless you [[Gotta Catch Them All|spray all rival gang tags in the city]], when the GSF start using MP5s, playing the trope straight (mostly, as OGs like Sweet will, with very rare exceptions, still use the Tec-9 during missions).
* In ''[[Splinter Cell Conviction]]'', the standard handgun Victor Coste gives to Sam Fisher has a reflex sight. All other Mooks do not have reflex sights unless they are other Splinter Cells. In fact, the reflex sight is to add another Mark & Execute point for Sam to use.
* ''[[Police Quest]]: SWAT 2'' features the Z-M Weapons LR-300, an AR-15 variant, as the main bad guy weapon.
** Similarly, in ''SWAT 3'', terrorists who are heavily armed tend to use AR-15s just as often as they do AK-47s. Their sidearms generally follow this rule (M1911A1 as SWAT standard, while bad guys stick with CZ-75's and Makarovs), though the player can use the enemy's pistols through a Sierra-made mod. Meanwhile, both it and ''SWAT 4'' also have an abundance of Heckler & Koch weapons (typically bad guy weapons as noted above), but in both games they are only available to the police.
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* Mooks in ''[[Blood]]'' who actually use guns most commonly use a [[Sawed-Off Shotgun]] or a Thompson with a drum magazine, both of which Caleb also uses. His shotgun gets a good-gun pass due to all the zombies, but his Thompson still counts as a bad gun because [[Evil Versus Evil|he's not exactly a good guy himself]]. ''Blood II'' mixes this up a bit, with the return of the shotgun and machine pistols [[Guns Akimbo|wielded in pairs]], but it also prominently arms characters with Beretta 92s and M16s.
* Averted in ''[[Metal Gear Solid Peace Walker]]''. Mooks are armed with various weapons, both NATO and Warsaw Pact issue. Plus, each of these (plus many others) are available for the player to research and use for themselves.
* Pretty much averted in ''[[Operation Flashpoint]]'', particularly in the campaign of the ''Resistance'' expansion pack, where you act as the leader of a [[La Résistance|resistance group]] [[Fighting For a Homeland|fighting to liberate his homeland]] from a recent Soviet invasion. Practically all the standard guns of your partisans are either Warsaw Pact or civilian/hunting models. Most of your arsenal is therefore identical with that of the Soviet soldiers. On the other hand, there is a subversion later on, when the freedom fighters manage to acquire aid from a local NATO garrison. After this, they can also use a small supply of western firearms (e. g. FN FALs, Steyr AUGs and M21 sniper rifles).
* Only averted after the first unlock in ''[[Battlefield 3]]'', where the first weapons available to each class are for one particularly side only. This means when you first start you can only use American weapons as the US (including the M4, M16, and Mk 11), and similarly when you play as the Russians you can only use Russian weapons (including the AK-74M, RPK-74M, Dragunov SVD and the AKS-74U). Of course, from the first weapon unlock onwards of each class, you can use those weapons regardless of side. This will often, similarly to ''[[Call of Duty]]'', lead to Russians with MP7s, M39 EMRs and HK416s and Americans with AEK-971s and PKP Pechenegs.
 
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[[Category:Goodness Tropes]]
[[Category:Good and Evil For Your Convenience]]
[[Category:Good Guns, Bad Guns{{PAGENAME}}]]
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