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Chunky Salsa Rule: Difference between revisions

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An exception to the [[Hit Points]] system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many [[Tabletop Games]] groups, but a few systems have it explicitly built in, particularly those on the cynical side of the [[Sliding Scale of Idealism Versus Cynicism]].
 
The '''Chunky Salsa Rule''' may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say reducing the [[Nightmare Fuel|entire character]] [[Ludicrous Gibs|to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character [[Back Fromfrom the Dead]].
 
The '''Chunky Salsa Rule''' exists specifically to avoid [[Critical Existence Failure]]. Compare [[Boom! Headshot!]].
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* The [[Arms Law]] combat system used by ''Role Master'', ''Space Master'', and ''[[The History of Middle Earth|Middle Earth]] Role Playing'' had a elaborate critical hit/miss system that included numerous automatically lethal injuries. One of the more humorous entries was for a piercing injury -- "Strike through ear destroys brain. The unfortunate lummox dies instantly, and any ear wax is removed."
** Another hilarious, though wince-inducing result from a crushing injury (don't remember exactly where it was) was "Blow to [[Groin Attack|foe's groin]] pulverizes the pelvis and any squishy bits. Foe is immobilized and unable to do anything except writhe in pain for THIRTY rounds, then dies as a relief."
* Though noted for a system that increases hit points for every level, ''[[Dungeons and& Dragons]]'' has a Massive Damage rule.
** In 3rd Edition it forces a Fortitude save if a character suffers massive damage, which is any single attack or other source of damage (such as a long fall) that does fifty or more [[Hit Points]] of damage to a character. Failing the save kills the character regardless of hit points. Of course, by the time any character reaches the point where 50 [[Hit Points]] of damage isn't sufficient to kill them, they're likely to have a fairly decent fortitude save.
*** Averted for constructs, plants, undead and other creatures without discernable anatomies though, along with them being immune to [[Back Stab|sneak attacks]] and [[Critical Hit|critical hits]].
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** They also have Vorpal Blades. Regardless of how many hit points you have, removing your head will kill you (Unless you're a zombie or golem or something else that isn't strictly speaking alive to begin with or have extra heads)
** There are also Illithids, who can extract the brain of an enemy when grappling (assuming it has one, and actually uses it - Zombies, Golems and such are excluded again) as an instant-kill and an snack between meals.
* While most models in any given ''[[Warhammer Fantasy Battle]]'' or ''[[Warhammer 4000040,000]]'' are [[One-Hit-Point Wonder|One Hit Point Wonders]] from the outset (although GW calls them 'wounds'), there is still a rule that if any attack with a Strength stat twice or more that of the defender's Toughness stat scores a wound, that model is killed outright, no matter how many wounds it had left. The example given in the rule books is an ''average Super Soldier'' (trust us, it makes sense in the setting) taking a Krak (aka "Tank Buster") missile to the head—it doesn't matter what kind of armor he's in (although [[Applied Phlebotinum|there are exceptions]]), a missile to the face is going to kill him.
** Averted for anyone with the "Eternal Warrior" special rule.
** The above is only 40K. In WFB many high-strength attacks do a random (usually D3 or D6) amount of damage instead. Which means yes, a level 1 mage with 2 wounds can survive being hit with a cannonball. Chariot bodies, on the other hand, go pop when hit with one. There's also an Instant Death rule - Killing Blow - in FB, but that is a special rule, not a general one.
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* In the ''[[Baldur's Gate]]'' series, characters who take amount of damage significantly higher than their current hit point total, or suffer a one-hit kill due to obscene damage or a vorpal weapon, will often be "chunked" (i.e., explode messily). While this is simply a cooler death animation for your enemies, allied characters who get chunked on harder difficulty levels can't be resurrected and force a reload - and better tactics the next time around - if you want to keep them in your party.
** Ditto for characters who fail their saving throw against the spell 'Disintegrate'; no matter how much health you had left, if you blow that roll, you ([[Disadvantageous Disintegration|and your equipment]]) are dust in the wind.
* In ''Wasteland'', a [[After the End|post-apocalyptic]] [[Role -Playing Game|RPG]] from the 8-bit era, doing much more damage to an enemy than is required to kill it produces flavor text about the enemy 'explod[ing] like a blood sausage' or similarly dying horribly.
** [[Spiritual Successor]] ''[[Fallout]]'' continues the tradition; [[Critical Hit]]s regularly produce [[Ludicrous Gibs]] - every now and then an enemy with 50 HP will take 5 damage and instantly die. It also introduces a perk that should at least be a ''reference'' to [[Bloody Hilarious]] -- '''Bloody Mess'''; Every time something dies, even by [[Cherry Tapping]], it produces a specialized "critical" death animation; bullets blow fist-sized holes, [[Frickin' Laser Beams]] slice the target in half, plasma weapons melt them to goo, pulse weapons burn them to ash.
*** Instant death critical hits, which are the highest result from the critical hit table, can also happen if you do 0 damage in ''[[Fallout]]'' and ''[[Fallout 2]]''. This can lead to a [[Game Breaking Bug]] since the game engine will consider the character dead, meaning that you can no longer interact with him/her, but scripting which depends on the death of the said character will not fire. Examples include the boxing ring in Fallout 2 where the fight will never end if you kill your opponent with a 0 damage instant death critical.
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{{quote|Hahahaha! I've defeated Sonic! That annoying hedgehog is now gone forever! He's nothing but floating chunks in space now!}}
* In ''[[Dead Island]]'', a point-blank shotgun blast tears extremities off zombies and humans alike, even if it deals proportionally small amounts of damage. This means that one 420-damage shot to the face can kill a 2000 hp Walker zombie by turning his head into brain salad.
* The medics in [[Grand Theft Auto: San Andreas]] can revive dead people, unless their heads have been blown off
 
{{reflist}}
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[[Category:Injury Tropes]]
[[Category:Laws and Formulas]]
[[Category:Chunky Salsa Rule]]
[[Category:Video Game Tropes]]
[[Category:Tabletop Game Tropes]]
[[Category:Chunky Salsa Rule{{PAGENAME}}]]
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