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* ''Fighter+ Thief+ Mage'' - [[Jack of All Stats]]: A jack of all trades that risks being a [[Master of None]] if his skills don't have synergy.
 
This trend stretches back to the grandpappy of all RPGs, ''[[Dungeons and& Dragons]]''. First edition offered players three main character classes: Fighter (actually called the [[Most Gamers Are Male|Fighting]] ''[[Most Gamers Are Male|Man]]'' at first), Thief, and Magic User (it also featured Clerics who [[The Medic|healed the party]], but modern games prefer to use abundant healing items). As a result, a lot of RPGs have typically followed in their footsteps. However, the trope is even older, dating back to [[JRR Tolkien (Creator)|Tolkien's]] ''[[The Hobbit]]'', one of the inspirations for ''D&D''. Consider the class breakdown of the party heading to the Lonely Mountain: a dozen fighters, one wizard, and one "burglar".
 
See also [[An Adventurer Is You]] for a breakdown of the party-based RPG (especially the MMORPG). See also, [[Action Hero]], [[Science Hero]], and [[Guile Hero]].
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** The Undead heroes subverts this, due to the inherent fragileness of the faction itself. Both of its strenght-based heroes, the Death Knight and Dreadlord, are relatively squishy compared to the other factions. One of the better tactics for the Death Knight, for instance, is to stay out of melee fights entirely, taking advantage of their above-average movement speed to keep him out of harms reach and healing friendly units or sniping enemies using Death Coil. Played straight with the Crypt Lord hero added in the expansion, which has a passive that increases his armor and reflects damage, in addition an ultimate that heals him.
** There IS one melee int hero, the Goblin Tinker. No ranged STR heroes, though.
* And when you think about the more modern real-time strategy games like ''[[StarcraftStarCraft II]]'', each of the units are classified into the following:
** Fighter=Slow-but-strong units like tanks.
** Mage=Ranged splash-damage units like artillery and naval-ships.
** Thief=Fast-but-weak units like the ATVs and aircraft.
 
=== [[Role -Playing Game]] ===
* ''[[Planescape: Torment]]'': the Nameless One begins the game as a Fighter, and can remember the skills needed to become a Thief or a Mage by respectively speaking to the thief Ratbone and to the midwife Old Mebbeth (who will first send you on a set of [[Fetch Quest]]s that help create your spellbook, and which you can realise [[Wax On, Wax Off|taught you some secret lessons about magic]] if your Intelligence or Wisdom is at least better then average), both of whom are in the Ragpicker's Square. The Nameless One can only be one class at a time (though a bug does exist to make multiclassing possible), but once having "remembered" the other classes can switch between gaining experience by talking to party members of the appropriate classes. The other characters consist of Vhailor (Fighter), Morte (Fighter), Nordom ("Archer" - that is, a Fighter who uses [[Guns Akimbo|twin crossbows]], thanks to having [[Multi-Armed and Dangerous|four arms]]), Dak'kon (Fighter/Mage), Annah (Fighter/Thief), Ignus ([[Pyromaniac]] Mage) and Fall-From-Grace ("Cleric" - that is, a Mage who uses healing spells).
* In ''[[Pokémon Red and Blue]]'', the "Fighter" Ground, Rock, Steel, Dark and Fighting types were typically associated with high Attack or Defense, "special" types (Water, Fire, Grass, Ghost, Psychic) with high Special Attack and Special Defense, and Flying and Bug types had generally high Speed stat and attacks that allowed them to act fast or evade attacks. With the appearance of more and more Pokèmon, the type combinations multiplied mixing and matching these properties more and more.
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** Archer (Thief): Specializes in [[Jack of All Stats|agility, endurance, and magic]], and has a unique skill set revolving around preparation to use his [[Hyperspace Arsenal]], dealing a mix of physical and magical damage.
** Caster (Mage): Can easily gain levels in [[Glass Cannon|magic, agility, and luck]], and is the only character whose skills rely almost completely on magical damage and MP recovery.
* ''[[Kingdoms of Amalur: Reckoning]]'' has three paths that you can choose to pursue. However, by putting enough points into the paths, you can unlock a different path that gives you different bonuses, such as becoming a [[Mighty Glacier]] [[Magic Knight]] or a [[Glass Cannon]] version. You can also switch between paths whenever you want.
* [[Tales of the World]]: Radiant Mythology has four basic classes you can choose, and three of them are a Fighter, a Mage and a Thief. The fourth is a Cleric, which is basically a mage with healing magic.
 
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== Non-video game examples ==
=== [[Tabletop Games]] ===
* The True20 RPG system, based off of the D20 system for ''[[Dungeons and& Dragons]]'', provides the three basic classes of warrior, expert, and adept.
* ''[http://www.basicfantasy.org/ Basic Fantasy Role-Playing Game]'' has four classes; Fighter, Thief, Magic-User and Cleric
** ''[http://www.swordsandwizardry.com/ Swords and Wizardry]'' uses five classes based on OD&D: the Fighting-Man (or Fighter), the Magic-User, the Cleric, the Dwarven Warrior (who was much like the fighting-man) and the Elven Adventurer (who could choose whether to be a fighter or a magic-user once a day).
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** It's been noted that ''White Wolf'' games that stick to the five-by-five system usually have a familiar breakdown for the social splats: Leader, Warrior, Mystic, Rebel, and Spy. ''[[Werewolf: The Forsaken]]'' goes Blood Talons (Warrior), Bone Shadows (Mystics), Hunters in Darkness (Spy), Iron Masters (Rebel), and Storm Lords (Leader). ''[[Mage: The Awakening]]'' goes Adamantine Arrow (Warrior), Free Council (Rebel), Guardians of the Veil (Spy), Mysterium (Mystic), and Silver Ladder (Leader). ''[[Vampire: The Requiem]]'' divides by the clans of Ventrue (Leader), Gangrel (Mystic/Warrior), Mekhet (Spy), Nosferatu (Rebel), Daeva (Warrior/Leader). ''[[Promethean: The Created]]'' has Ferrum (Warrior), Mercurius (Mystic), and Stannum (Rebel) with Aurum (embracing humanity and mortals) and Cuprum (remaining isolated from humanity and touching on the inner self) blending elements of Leader and Spy.
** From [[Exalted]] you have the Lunar who are the exception to the [[White Wolf]] usual trope of the [[Five-Man Band]] by sticking more closely to this trope. The Full Moon (Fighter), the No Moon (Mage) and the Changing Moon (Thief).
* In the ''[[Dungeons and& Dragons]]'' [[Forgotten Realms]] setting there were three adventurers who quested to overthrow Jergal, the god of discord, death, and the dead. They were a warlord named Bane, an assassin named Bhaal, and a necromancer named Myrkul, making them an evil version of this trope. Each of them ended up being freely given an aspect of the god's power, as he'd become bored with the job.
* There's an indie roleplaying game called Warrior, Rogue, and Mage that fills this trope perfectly.
 
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=== Literature ===
* Unsurprisingly, a number of ''[[Dungeons and& Dragons]]'' novels contain this trope:
** ''[[Ravenloft|Vampire of the Mists]]'' has Jander Sunstar (fighter, although he has some supernatural abilities, and is quite stealthy, from being a vampire), Sasha (spellcaster, although he's actually a cleric, not a mage), and Leisl (thief).
** ''[[Dragonlance|War of the Twins]]'' has Caramon Majere (fighter), Raistlin Majere (mage), Crysania of Tarinius (cleric, which, again, is a different kind of spellcaster in D&D), and Tasslehoff Burrfoot (thief, [[Berserk Button|but don't you dare call him one]]).
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[[Category:Video Game Characters]]
[[Category:Tabletop Game Tropes]]
[[Category:Fighter, Mage, Thief]]
[[Category:CRPG Tropes]]
[[Category:{{PAGENAME}}]]
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