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Bionic Commando: Difference between revisions

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Oh, and this game is very [[Nintendo Hard]]. Don't say you weren't warned.
 
''[[Bionic Commando]]'' is a sequel of sorts to the very different, top-down shooter ''Commando'' (Super Joe was the hero of Commando), and the game includes several mini-levels based on the original. It in turn had its own sequel, a similar game but with a more sci-fi look, for the Nintendo Game Boy. It also received another sequel for the Game Boy Color, titled ''Bionic Commando: Elite Forces''.
 
The series remained dormant for several years before being revived. First an [[Video Game Remake|enhanced remake]] of the original NES game titled ''Bionic Commando: [[Pun-Based Title|Rearmed]]'' was released for [[Playstation Network]] and [[Xbox Live Arcade]] in 2008. Then in 2009 a [[Darker and Edgier]] sequel was produced, named simply ''Bionic Commando'', and released for [[Xbox 360]] and [[PlayStationPlay Station 3|Playstation3]]. An [[Interquel]] to the said two games, ''Bionic Commando Rearmed 2'', was released in 2011.
 
Spencer is a character in ''[[Marvel vs. Capcom 3]]''.
 
The ''Rearmed 2'' website can be found [http://www.bioniccommando.com/rearmed2/ here].
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* [[All There in the Manual]]: In the sequel, lots of background info is buried in the files you unlock, and the incident leading to Spencer's incarceration is only covered in a webcomic that wound up not being packaged as a print comic as a reservation preorder.
* [[American Kirby Is Hardcore]]: The Japanese version of the arcade game had characters with wider cartoony eyes.
** The cover art for ''Rearmed 2'' seems to be a deliberate aversion of this trope, as it can only be described as deliberately goofy.
* [[Anime Theme Song]]: [http://www.youtube.com/watch?v=J7nw4cqiC6s "Bionic Commando"] (sometimes called "Go! Go! Bionic Commando" or just "Go! Go! Bionic!") sung by the inimitable Ichiro Mizuki of [[JAM Project]] fame. (There's a song on the Bionic Commando Rearmed OST called "Go Go Bionic", but it's nothing but thirty seconds of a Japanese guy saying "Go! Go! Bionic!" with the NES game's Area 1 tune in the background.)
* [[Anticlimax Boss]]: In most of the original games, the bosses are poorly-designed--it's a bad sign when the typical end boss is a wall that you just shoot over and over. In the new console sequel, the bosses are much easier than the rest of the game--even the final boss and the ending sequences. However, in Rearmed, the bosses are just right.
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* [[Down the Drain]]: Area 2 is an underground chemical waste dumping site.
* [[Easter Egg]]: An interesting case of [[Throw It In]] happens when you re-attempt to fight a boss after dying. It only occurs the second time.
{{quote|'''Super Joe''': "Spencer! There's no way out! You'll just have to <s>fight</s> [[Precision F-Strike|fuck it]]!"
'''Spencer''': "<s>My pleasure!</s>Umm..." }}
* [[Eleventh-Hour Superpower]]: You have Super Joe's machine gun for the final 3 levels of ''Rearmed'', and the upgraded rocket launcher only for the final boss fight.
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** Playing through it again, it's implied that the voice was {{spoiler|Hitler}}.
* [[Getting Crap Past the Radar]]: Probably the most famous example of this trope in an NES game, next to Golgo 13.
** "What? You think you can stop me? You '''damn''' fool."
** Also, Hitler's head graphically exploding in a gory mess at the very end.
** Both of these were in the US version.
* [[Gosh Dang It to Heck]]: An enemy soldier in Area 16 will tell you to "Get the heck out of here, [[Narm|you nerd]]!"
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* [[Idiot Hero]]: For the most part, Spencer is a fairly competent guy. But in the sequel, {{spoiler|how in the name of all that's holy did he NOT get that his bionic arm has his wife's in it?!}}
** {{spoiler|partially justified, due to the fact that this comes from denial.}}
** {{spoiler|his wife rarely if ever interacted with him during Rearmed and a majority of the sequel and the only time she did he was asleep}}
* [[Interquel]]: Rearmed 2 takes place between Rearmed 1 and the next generation console version. Among other things it shows Spencer and Magdalene working together and sheds some light on the reasoning behind the "Bionic Purge."
* [[Invulnerable Civilians]]: Averted - it's very possible to shoot innocent civilians in a neutral area; you'll just set off alarms and the Peacekeeper forces will attempt to kill you.
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* [[Puzzle Boss]]: All of them. None of them can be taken down by direct fire. Instead, you'll have to listen to enemy conversations to figure out their weaknesses.
* [[Reformulated Game]]: The NES version, which adapted the wire-swinging concept from the arcade version into an entirely new game with selectable stages and more emphasis on exploration.
* [[Required Secondary Powers]]: In the sequel, Spencer is outrageously tough to kill, and can deal great heaping gobs of damage just by ''landing correctly.'' (Generally that means arm-first...) Wholly justified--his body must be bionically reinforced to keep up with the rigors of his bionic arm.
** Why yes it is. In the 360/PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor". This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah, apparently he ''is'' equipped with some kind of biomechanical armor, presumably either under his skin or nanotech.
* [[Respawning Enemies]]: Averted and played straight - unless the enemy spawned from an opening/shutting door, most enemies will stay dead for good no matter how far you stray from them. However, if you leave an area through a doorway, then come back, the enemies will respawn.
* [[Ret Canon]]: The connection between the original ''Commando'' and ''Bionic Commando'' was originally an American invention for the arcade game when they were promoting it, claiming that the nameless player character were controlling was actually Super Joe himself. The NES version added ''Commando''-like overhead segments and made Super Joe into a real character in the game. The 2009 sequel retconned Super Joe's identity into "Joseph Gibson", essentially linking the original ''Commando'' with its sequel ''Mercs''.
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* [[Translation Matchmaking]]: Originally called ''Top Secret'' in Japan, the arcade game was retitled ''Bionic Commando'' and marketed as a ''Commando'' spinoff.
* [[Truce Zone]]: Various neutral zones in the original.
* [[Ultimate Universe]]: Elite Forces seems to be this. It starts with a similar premise--long time war, Super--er, I mean, Commander Joe missing, etc, but everything else is just completely different. New fictional countries, no Nazis or Hitler, different villainous motivation, a whole bionic corp. Even the final boss seems like something out of an Ultimate book.
* [[Video Game Remake]]: ''Every single Bionic Commando game but the very first and the very latest.'' The NES game was a remake of the arcade game. The Game Boy version was almost a direct remake of the original, with only a few changes, mostly an [[Art Shift]]. The Game Boy ''Color'' version added a heroine and redesigned some levels. ''Rearmed'' is the last and best remake. Thankfully the madness ends there with the '09 sequel and Rearmed 2 in '11.
* [[Weaksauce Weakness]]: Spencer is weighed down by his bionics and can't swim. Further, he's even more susceptible to radiation due to the sensitive electronics keeping him plugged in and bionic. While only justifying [[Bottomless Pits]] in the original and Rearmed, the radiation-cloaked Ascension City is a lot more dangerous for Spencer.
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[[Category:Nintendo Entertainment System]]
[[Category:Xbox 360]]
[[Category:Bionic Commando]]
[[Category:Video Game]]
[[Category:Capcom]]
[[Category:Bionic Commando{{PAGENAME}}]]
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