Jump to content

Job System: Difference between revisions

update links
No edit summary
(update links)
Line 33:
* The MMORPG ''[[Dream of Mirror Online]]'' uses Type 1, so different jobs have different stats. But you can use skillsets from other jobs, with some mechanical limitation: you can't use skills that are ten level higher than you current job level, and efficiency is reduced when using skillsets from very different jobs (like spell casting if you are a sword fighter).
 
== [[Role -Playing Game]] ==
* ''[[Final Fantasy]]'' is the [[Trope Namer]] here. Games from the main series featuring Job Systems include ''[[Final Fantasy III]]'', ''[[Final Fantasy V]]'', ''[[Final Fantasy X-2]]'' and ''[[Final Fantasy XIII]]''. It can also be found in all three of the ''[[Final Fantasy Tactics]]'' games.
** Statistics-wise: ''X-2'' used the first method; ''III'' on the NES used the 2nd system but in the DS remake, it switched to the 1st system for everything except HP; ''Tactics'' used the second, and ''V'' used the third with the addition of Freelancer's having the highest stat boost for each stat in any of the classes they've mastered. ''XIII'' falls under none of the above; characters do not level up, but [[Point Build System|gain Crystarium Points to be distributed manually.]]
Line 46:
 
== [[Tabletop Games]] ==
* Oddly enough, ''[[Dungeons and& Dragons]]'' Third Edition is pretty damn close to being a Job System by this definition. Though the EXP penalties (that most groups don't bother with) are there to keep ''too'' much abuse.
** ''[[Pathfinder]]'', with its usual preference for carrot over stick, eliminated experience penalties altogether. As with earlier editions of D&D, it's usually better to master one class than spread yourself too thin.
 
== [[Turn-Based Strategy]] ==
* ''[[Wild ArmsARMs XF]]''
* The ''Reclass'' system in ''[[Fire Emblem]]'': ''Shadow Dragon'' allowed for units (except Marth, ballisticians, thieves, and manaketes) to change into other classes, though there are some restrictions like the class selection being limited to three sets of classes based on gender and the unit's initial class, as well as limits as to how many units can be that specific class (How many units that join as that class initially + 1). When (ab)used with certain characters such as Wolf or Sedgar, this has the potential to make the the unit a walking [[Game Breaker]] by inheriting the class's base stats and gains into the units own, eventually leading to certain units with insane stats come endgame.
* [[Vandal Hearts]] has each character start as one of four basic classes, Soldier, Archer, Healer and Mage. When they reach level 10 they can choose to become an upgraded form of their current class or switch to a more specialised type. Soldiers can become "Armours", with huge attack and defense but terrible movement and magic defense that makes them useless. Archers can become "Flyers", who move fast, ignore terrain and have high attack at expense of a massive weakness to arrows, and are fairly useful if a bit fragile. Healers and Mages can choose to become a "Monk", with average stats everywhere, the inability to equip good defensive gear and a hodgepodge of middling healing and supportive spells and low level attack spells with a magic power that never really raises above the base class'. The Hero also has his own unique class, the Hero -> Champion -> Paragon. But obtaining the Seven Holy Prisms (requires at least one flyer) and then completing the Seven Trials of Torroah unlocks his super secret class the Vandalier. It uses unique equipment, has massive stats in every area, knows every spell your team can learn and blocks all attacks from the front and sides. You only get to use it for about three or four fights though.
Line 58:
[[Category:Older Than the NES]]
[[Category:Video Game Characters]]
[[Category:Job System]]
[[Category:CRPG Tropes]]
[[Category:Job System{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.