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Invisible Monsters: Difference between revisions

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== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'' has several invisible monsters, but perhaps ''the'' invisible monster is the Invisible Stalker, which is, [[Exactly What It Says on the Tin|well]]. The 2nd edition ''Monstrous Manual'' features an illustration for every monster entry, and no less than two people are credited for the illustration for the Invisible Stalker... which is, of course, a blank.
** You can see the exact picture at the top of the page...
 
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* ''[[Baldur's Gate]]'' loves this trope. Most wizards will use some variant of Invisibility (usually ''Mislead'') thieves love stocking up on ''Potions of Invisibility'' (especially nasty are the "Rune Assassins" featured in one quest, that have a very nasty backstab and a near-unlimited amount of potions...) Throne of Bhaal ups the ante further, introducing a '''dragon''' that turns invisible, and who cannot be detected unless you use a particular sequence of spells. Ouch.
* [[Kirby]] Super Star had Chameleo Arm, which tended to be invisible...and tended to fire balls of paint which the protagonist could get the Paint ability from to reveal and damage him with.
* [[StarcraftStarCraft]]'s Dark Templar are invisible, and capable of hacking your average infantry unit into two hunks.
** Invisibility is a somewhat important unit attribute, in fact, as stealth units cannot be directly targeted for attack. When fighting a Terran or Protoss player one should always have detector units handy or else be left helpless. Zerg units can't move while invisible but they can burrow to set up ambushes.
* [[Dawn of War]] games use a similar system to the aforementioned [[StarcraftStarCraft|Dark Templars]] to represent infiltrated units. In the classic and ''Winter Assault'' expansion, this was generally limited by disabling the unit's ability to attack. That is, until ''Dark Crusade'', which ''enabled'' attacking while infiltrated without revealing the unit. This was balanced by different races' detecting units and abilities, but it didn't diminish [[Game Breaker|the cheapness of using massed infiltrators]].
** [[Dawn of War|Dawn of War II]] fixed this by making infiltrators reveal themselves if they attack, or if they get within arm's reach of any enemy unit. This is with the exception of the super-infiltrated Cyrus, who can use his incredibly destructive array of explosives and specialist ammunition without breaking Infiltration, but will be otherwise be revealed just like any other infiltrated unit.
* [[Ancient Domains of Mystery]]'s Invisible Stalker is...[[Exactly What It Says on the Tin]].
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[[Category:Index of Fictional Creatures]]
[[Category:Invisibility Index]]
[[Category:Invisible Monsters{{PAGENAME}}]]
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