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Escort Mission: Difference between revisions

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* The PC port of the game ''[[James Bond]] 007: Nightfire''. The player must protect Mayhew, an unarmed man, but he's smart enough to stay behind you and not move on until an area is cleared.
* In a game as hard as ''[[Jak II]]'', the number of difficult escort missions is surprisingly set squarely at 1. The hardest escort mission in the game involves escorting {{spoiler|yourself as a kid}} though the city, made difficult by the automatic movement of the escort NPC and his completely understandable lack of intelligence. All other escorts are either carried by vehicle or armed with weaponry, allowing them to hold their own for a long enough period for you to do what you have to do, whether it be killing enemies or solving a door puzzle.
* Subverted in the [[Tabletop RPG]] ''[[Paranoia]]'' adventure ''Me and My Shadow, Mark IV'', where the players have to escort an enormous cybernetic combat tank. The problem the players face is not so much to protect Mark IV as to keep themselves from being crushed between various potent assaults and Mark IV's [[Nigh Invulnerability]].
* ''[[World in Conflict]]'' has an interesting inversion. In one mission, you only initially have command of a small force consisting of light units and repair units. Later on, you hook up with another allied force under AI control which has much heavier weaponry able to stave off Russian assaults. A good portion of the rest of the mission involves you relying on the AI to protect your vulnerable units while you keep the AI's units repaired and ready to fight.
* ''[[Grand Theft Auto]] IV'' has some missions where you're accompanied by a few partners in crime. All three of Patrick McReary's missions, for example, have him accompanying you, and if he dies, you fail. While this can occasionally be a recipe for annoyance because Patrick tends to charge headlong into enemy fire, he can take quite a bit of damage (more than you can, in fact), and helps to draw the enemies' fire, letting you pick off enemies and cops without getting shot at as much. He's an expert at using the game's cover system (one case where the computer actually [[The Computer Is a Cheating Bastard|cheats]] in your favor), and is packing serious heat of his own, meaning he'll be able to take out enemies as fast as you can. Another case of the Escort Mission adding a slight bit of difficulty to the game without being overly frustrating, and sometimes actually being helpful.
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** The next book in the series, ''[[The Wishsong of Shannara]]'', consists of ''two'' escort missions. Allanon and Rone Leah have to escort Brin Ohmsford to the [[Eldritch Location|Maelmord]] to destroy the [[Tome of Eldritch Lore|Ildatch]], while Slanter, Garet Jax, Edain Elessedil, Elb Foraker, and Helt have to escort Jair Ohmsford to Heaven's Well to heal the Silver River and save Brin. Considering that, at the end of the book, only the Ohmsford siblings, Rone, and Slanter are still alive, this one was a real bloodbath.
** The follow-up series, ''[[The Heritage of Shannara]]'', had at least one of these also: the plot of ''[[The Druid of Shannara]]'' was essentially an escort mission in which Walker Boh, Morgan Leah, [[Token Evil Teammate|Pe Ell]], and Horner Dees had to escort Quickening to Eldwist, lair of the Stone King. A little different in that, once there, they also had to find a way to defeat the Stone King. To put it bluntly, Terry Brooks really liked this plot.
 
== [[Tabletop Games ==
* Subverted in the [[Tabletop RPG]] ''[[Paranoia (game)|Paranoia]]'' adventure ''Me and My Shadow, Mark IV'', where the players have to escort an enormous cybernetic combat tank. The problem the players face is not so much to protect Mark IV as to keep themselves from being crushed between various potent assaults and Mark IV's [[Nigh Invulnerability]].
 
=== Web Comics ===
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