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With This Herring: Difference between revisions

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* ''[[D20 Modern]]'', a game that uses ''D&D'''s basic system but in a modern-day setting, avoids this trope like the plague. It's perfectly reasonable and doable to set up a first level party decked out in the best non-magical equipment you can find. However, ''d20 modern'' is less reliant on your equipment than some tabletop games.
* ''Spycraft'' breaks from the "gather loot and save" setup in favor of "get stuff from quartermaster depending on mission": a low-level mission will give you a mundane 9mm pistol, and as things get worse you can ask for Uzis, AK-47s, Browning Automatic Rifles, and if the world is ''really'' going to hell, an [[BFG|M2HB heavy]] [[More Dakka|machinegun]].
* ''[[Paranoia (game)|Paranoia]]'', of course, doesn't merely use this trope, it practically embodies it. Almost every piece of equipment given is not only useless for its intended purpose, but is guaranteed to be the cause of death of at least one player character. [[Rule of Funny|Thankfully, there's a reason for this.]]
** ''Paranoia'' does something even worse: It's actually not that odd to get equipment assigned to you. Lots of equipment. Tons of it. Things you don't need, even. But one small detail: You're ''responsible'' for all the equipment given to you (including things like, say, grenades), and are expected to return it in the same condition you were given it. This being ''Paranoia'', it hardly needs saying that a failure to do so is treason. Or bringing it back in perfect condition is treason, as you failed to use your resources appropriately. Or both: you get accused of treason for failing to bring one thing back in mint condition ''and'' for failing to use your resources appropriately. Even if, logically, you had no way of knowing that you could set things on fire by pouring the latest version of Bouncy Bubble Beverage on them—or that this was what Friend Computer (or your superiors, [[Bad Boss|who probably do want you dead]]) wanted, instead of you using your zap-gun or, y'know, a grenade. ''Never'' underestimate the ways you can get killed and/or accused of treason in ''Paranoia''.
** And that's not even getting into the equipment you might get from R&D. Not only does it have to be returned in mint condition, you need to use it at least once during the mission and file a report on it afterwards. You don't have security clearance for the instructions. You might not have security clearance to know what it does. And it has a tendency to [[Phlebotinum Breakdown|malfunction]].
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* ''[[GURPS]]'' is, as usual, flexible: you generally get a reasonable set of starting cash, you can use an equipment list to buy any items your DM agrees are available, and you can even have a regular income (assuming your character actually has a job and attends to it regularly...) But you can get better starting funds as an Advantage by spending character points, or get extra character points by taking poverty as a Disadvantage.
* In [[Warhammer 40,000]] and [[Warhammer Fantasy]] all of your units come with only baseline equipment. Justified in that it's to give you customization, and you do have an allowance of points to spend on upgrades. Named characters avert this, usually with special powerful equipment exclusive to them or a combination of equipment that stock characters cannot take. It's still this trope though, because you can literally field a unit of elite vanguard units armed with stuff most bread and butter troops wouldn't be caught dead with (and in most cases, it works because the points are better allocated elsewhere).
 
 
== Video Games ==
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