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We Have Reserves: Difference between revisions

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*** It should be noted however that there are a lot of area attacks in 4E that ONLY target enemies. Chilling Cloud for example allows Wizards to target enemies in melee without risking damaging their allies. Invokers, Divine Controlers, specialize in these sort of 'party safe' spells and can benifit greatly from Coordinated Fire without invoking this trope.
* The Cheiron Group in ''[[Hunter: The Vigil]]'' hire people to go capture supernatural creatures for experimentation... with their only preparations being a book filled with half-truths and outright fables. Hey, with the way the job market is, if anyone dies, we can hire new ones!
* YOU, the player, in ''[[Paranoia (game)|Paranoia]]''. Your life in Alpha Complex will inevitably result in you [[Superpower Meltdown|dying in]] [[Unfriendly Fire|a number]] [[Phlebotinum Overload|of horrible]] [[You Have Failed Me...|ways]], but it's okay, because you have plenty of [[Cloning Blues|backups where that came from]].
* ''[[Eclipse Phase]]'' may or may not count for this. Given that actually dying isn't that big of a deal, and that a fair amount of character types (robots, nano-swarms, etc) probably couldn't feel pain anyway, there is certainly a healthy disregard for the value of life. Within the fiction of the rule books grazing team mates with plasma rifles to hit the bad guys, sacrificing yourself to buy time, straight up murdering a friend and exploding your head with an anti-matter bomb (all for the sake of the mission) shows up. And that's just in the first short story. Basically, everyone is totally expendable and people dying is an accepted part of the trade and just not a big deal.
 
 
== Video Games ==
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