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Raising Sim: Difference between revisions

work->trope, examples template, added categories
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(work->trope, examples template, added categories)
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{{worktrope}}
[[Raising SimsSim]] games consists of applying schedules for a game to process, which in turn affects characters in the game, who then develop '"on their own'" without constant user interference. In this case the character can be a city or population, where it's often referred to as a "[[God Game]]". ''[[Populous]]'' is remembered fondly by this term.
 
Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.
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{{examples}}
 
=== People ===
Games where you hold the fate of a real live person in your hands! Figuratively.
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* [[Seaman]]
* ''[[Spore]] Creature Keeper''.
* ''[[Tamagotchi]] '', a low-tech version of this.
 
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