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Stat Death: Difference between revisions

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{{worktrope}}
{{quote|<code><nowiki>case KILLED_BY_STUPIDITY:</nowiki></code>
<code> if (terse)</code>
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Stat death is used in [[RPG|RPGs]] to counteract extreme [[Min-Maxing]]. Players who fail to invest in their [[Dump Stat]] face extreme risk of embarrassing and anti-climactic death.
 
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== [[Tabletop Games]] ==
* In older editions of ''[[Dungeons & Dragons]]'', zero constitution is fatal. Zero in another physical stat means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. (In 4th edition, stat damage is no longer possible.)
* In ''[[GURPS]]'' you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.
* In ''[[Mutants and Masterminds]]'', Constitution drain won't kill you outright unless you would have been drained ''below'' zero, but landing at 0 will still put you in a very bad way.
* Variants in ''[[Magic: The Gathering|Magic the Gathering]]'':
** If a creature has 0 Toughness then it dies. No, you can't regenerate it; no, being Indestructible won't save it. Creatures simply can't exist if they don't have positive toughness. The same [[Stone Wall|clearly]] doesn't apply to Power.
** A player loses the game if they need to draw a card and there are none left in their Library. As the Library represents the player's mind, with many cards that disturb it implying [[Mind Rape|cracks in sanity]] , this can be thought of as the player finally succumbing to madness from intelligence draining.
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[[Category:PagesGame needing more categoriesTropes]]
[[Category:Death Tropes]]
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