2,186
edits
m (removed Category:PC; added Category:Microsoft Windows using HotCat) |
No edit summary |
||
Line 12:
In addition to the [[Time Skip]], the mod puts more emphasis on realism and immersion as well as more on the "civil" aspects of the world. These manifest in a number of improvements and mechanics implemented, which include building structures, expanded civic management and colonizing the [[New World]]. The military side of things has also been expounded upon, with much more varied units, more animations, generally more challenging combat and if one's inclined, join Crusades/Jihads (or launch one yourself).
The Steam Workshop version of the mod, currently at v.
{{tropelist}}
* [[Aerith and Bob]]: Names are now a more evident mix of "vanilla" Calradia ones and those of the cultures they're inspired by. With the Nords and Noregr having more obviously Scandinavian-based names for instance, while the Sarranids have even more Arabic-tinged ones.
* [[Anachronism Stew]]: While the mod is
* [[Awesome but Impractical]]:
** More pronounced than in "vanilla," with high-tier units and fancy equipment generally being rather costly a unless you have the means and funds to support them all.
** Field artillery, introduced in
* [[Boss in Mook Clothing]]: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are ''much'' more powerful and heavily armed than the usual looters or bandits.
* [[BFG]]: As of v.4.0, you can now deploy field artillery, but doing so is something of a large investment.
Line 37:
** The Turguhn Horde are an amalgam of various periods of the Mongol khanates, even compared to the already-Mongol inspired Khergits.
** The Papal State, like its real life inspiration, is the center of the Catholic faith in Calradia, complete with a Pope and being based in the former heart of an empire.
** The Mithradian Empire
** The mod also highlights the [[Ancient Grome]] inspirations of the long-fallen Calradian Empire. It's also possible to recreate it however, retaining its blatantly Roman elements with some Renaissance touches.
* [[Fantasy Gun Control]]: Averted, especially over time. Guns and ammo are initially hard to come by. But eventually, muskets and pistols start contesting bows and crossbows on the battlefield.
* [[Fashions Never Change]]: Averted. Over the course of the game, fashions and armor visibly change to reflect the times, with the most technologically advanced factions eventually resembling 17th Century Europeans.
* [[The Fundamentalist]]:
** The roving bands of renegade Cathars haunting parts of Calradia.
Line 63:
** The presence of a social status mechanic means that unless you've managed to go up in the world (such as being part of the gentry if not nobility), all the renown in the battlefield won't mean much if you're still seen as a peasant.
** A solid hit from a firearm can kill even heavily-armored foes in one shot, especially if your aim and skills are firm enough.
** Unlike "vanilla," being a noble or even a ruling royal does ''not'' exempt one from being killed, especially if imprisoned. Although doing so generally lowers your standing and even your troops' morale.
* [[Recycled Soundtrack]]: Some of the new tracks
* [[The Remnant]]: The Papal State and Mithradian Empire seem to view themselves as this to the old Calradian Empire, mirroring the historic relationship between Ancient Rome and both the Papacy (in the West) and Byzantine Empire (in the East).
* [[Rouge Angles of Satin]]: There are a number of typos in the text, which could stem from English not necessarily being the modders' first language.
|