Fire Emblem Fates: Difference between revisions

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A 2015 videogame where Nintendo decided to adopt the Pokémon strategy with [[Fire Emblem]] to gain more money, creating two physical versions of the game and adding a third one as DLC.
A 2015 videogame where Nintendo decided to adopt the Pokémon strategy with [[Fire Emblem]] to gain more money, creating two physical versions of the game and adding a third one as DLC.


Basically, the game revolves around a war between the kingdoms of Nohr, a european-like medieval country, and the kingdom of Hoshido, a japanese-like medieval country. The protagonist is a Hoshido-born noble that was kind of adopted by the kinf og Nohr as his own son/daughter. And by kind of adopted means that the main character's step siblings do treat him like family, but the adoption involved the main character's real father being killed and the protagonist being kidnapped by the king of Nohr.
Basically, the game revolves around a war between the kingdoms of Nohr, a european-like medieval country, and Hoshido, a japanese-like medieval country. The protagonist is a Hoshido-born noble that was kind of adopted by the king of Nohr as his own son/daughter. And by kind of adopted means that the main character's step siblings do treat him like family, but the adoption involved the main character's real father being killed and the protagonist being kidnapped by the king of Nohr.


All versions follow a similar plotline up to chapter 6, where the protagonist is forced to chose whose side he must take in the War. The decision is already taken for you if you purchase one or other physical version, but the so-called neutral path is added by the DLC.
All versions follow a similar plot up to chapter 6, where the protagonist is forced to chose whose side he must take in the War. The decision is already taken for you if you purchase one or other physical version, but the so-called neutral path is added by the DLC, as is the opposite choice.




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{{tropelist}}
{{tropelist}}
* [[Tough Love]]: Xander's way of training the Avatar in combat is by basically intimidating him/her into attacking, like saying the Avatar will likely never leave the fortress that is his home-prison unless he/she hurts Xander itself.
* [[Tough Love]]: Xander's way of training the Avatar in combat is by basically intimidating him/her into attacking, like saying the Avatar will likely never leave the fortress that is his home-prison unless the Avatar hurts Xander itself.


{{reflist}}
{{reflist}}

Revision as of 01:27, 15 January 2018


A 2015 videogame where Nintendo decided to adopt the Pokémon strategy with Fire Emblem to gain more money, creating two physical versions of the game and adding a third one as DLC.

Basically, the game revolves around a war between the kingdoms of Nohr, a european-like medieval country, and Hoshido, a japanese-like medieval country. The protagonist is a Hoshido-born noble that was kind of adopted by the king of Nohr as his own son/daughter. And by kind of adopted means that the main character's step siblings do treat him like family, but the adoption involved the main character's real father being killed and the protagonist being kidnapped by the king of Nohr.

All versions follow a similar plot up to chapter 6, where the protagonist is forced to chose whose side he must take in the War. The decision is already taken for you if you purchase one or other physical version, but the so-called neutral path is added by the DLC, as is the opposite choice.


Developed by Intelligent Systems and Nintendo SPD. Published by Nintendo.


Tropes used in Fire Emblem Fates include:
  • Tough Love: Xander's way of training the Avatar in combat is by basically intimidating him/her into attacking, like saying the Avatar will likely never leave the fortress that is his home-prison unless the Avatar hurts Xander itself.