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** The Power Plant theme, both the [http://www.youtube.com/watch?v=YRZswpGr0Hs original NES] and [http://www.youtube.com/watch?v=uPtHTroVWPM Rearmed] versions.
** From the sequel, [http://www.youtube.com/watch?v=pKouJEBuFzs The Gauntlet].
** [http://www.youtube.com/watch?v=S_UcevtPlag Preparations]. Specifically, 1:12-1:47. When you go to face {{spoiler|Super Joe}}, that part repeats as you make your way to him, as he engages you in mocking conversation. It's one epic build-up.
* [[Game Breaker]]: The Flamethrower + Rapid Fire combo in ''Elite Forces'', even though both aren't acquired until the last quarter of the game, they make the bosses in the two final areas a cakewalk.
** The rocket launcher in the NES version, which is obtained about 40% of the way through the game. It kills virtually everything, bosses included, in one hit, and travels through enemies too, so you can kill several at a time. Needless to say, the game becomes drastically easier once you acquire the rocket launcher and there is no need to use any other weapon for the rest of the game.
* [[Goddamn Bats]]: A variety across all the games, from the remote-control aces of the NES game to the knife-wielding psychos in Rearmed to the pesky snipers of the sequel.
** [[Demonic Spiders]]: In the sequel, you will rapidly come to hate the upper-tier Biomechs.
* [[Harsher in Hindsight]]: Of all things, the ''[[Worlds of Power]]'' novelization has an instance of this. Early in the book, Rad Spencer has trouble working the bionic arm, but pulls through. When he gets through the area he speaks to the arm, telling it he'll take care of it, and it'll take care of him. Fast forward to the 2009 sequel, where Spencer's arm {{spoiler|is his wife}}...
* [[Jump the Shark]]: The rest of the sequel's story line suffers from this after Spencer gives the {{spoiler|Carrion Device}} to {{spoiler|Super Joe}}, though certain sequences during that last hour are still very cool.
* [[Memetic Mutation]]: The 2009 sequel's plot twist has become this to some, due to how out there and confusing it is.
* [[Moral Event Horizon]]: {{spoiler|Super Joe must really love those Bionics.}}.
* [[More Popular Spinoff]]: To an extent. The ''Rearmed'' remake was meant to promote the sequel, but ''Rearmed'' is often considered the better game, to the point of getting its own sequel (Byby a dev made from the remnants of the ''Rearmed'' team after GRIN went kaput) in the same style.
* [[Older Than They Think]]: Most people believe that the NES game came first, but it is a sequel to an arcade game by the same name. Yes, the first [arcade], second [Nintendo], third [Game Boy] and ''fifth'' [ PS3/X360 ] games are ''all'' named ''Bionic Commando''. Only ''Elite Forces'' and ''Rearmed'' break the pattern.
* [[Player Punch]]: {{spoiler|Haley}} is killed off rather anticlimactically just before the final boss fight of ''Rearmed''. Just in case you didn't already know <s>Hitler</s> "The Leader" was evil. Repeated with {{spoiler|Maggie}} in an even less climactic fashion.
* [[Tear Jerker]]: The ending of the NES version, with Joe's signature.
{{quote|'''Joe:''' I hope this story will be told for a long time...}}
** Spencer's youthful exuberance at swinging around hits a sad nerve when you realize why. {{spoiler|[[Everyone Is Jesus in Purgatory|He's only a complete person with the one he loves.]] Subtle.}}.
* [[That One Level]]: Area 6, easily. Introduces bouncing mines and a [[Mook]] who spawns helicoptering mines in the first area, has some of the hardest climbing and swinging in the game at the beginning of the second area, and then a really tough and annoying rolling mine segment where [[Giant Mook|Giant Mooks]] throw mines which roll down horizontal shafts, ''which you can't jump over - you need to use the arm to hoist yourself up (which takes time) or use springboards to go over them.'' Yeah, this level is hard, what gave you that impression?
** This level was actually made ''easier'' in ''Rearmed'', with the mines being replaced by non-damaging barrels.
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