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The Legend of Zelda: A Link to the Past/YMMV: Difference between revisions

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** [[The Legend of Zelda: Majora's Mask|A moon with a rictus face.]]
* [[Scrappy Mechanic]]: The fact that you need to play through ''[[The Legend of Zelda: Four Swords]]'' in order to unlock the bonus content added to the GBA port of ''A Link to the Past'', due to ''Four Swords'' being multiplayer-only. For introverted players or people who just didn't have any friends with Game Boy Advances, playing the game was pretty much impossible, and even if you forked over enough money for three more GBAs and four wireless adapters, trying to play the same game on four controllers at once isn't exactly a manageable task. The fact that the Game Boy line's been discontinued for several years only adds to the problem nowadays.
* [[That One Boss]]:
* [[That One Boss]]:* Moldorm might not be the toughest boss in the game, but he's easily the most frustrating one, simply because he has a completely unpredictable pattern and can knock you off the edge of his platform, forcing you to restart the battle. Worse still, if you attack him but fail to hit his weak spot, that also sends you flying backwards.
** Making it more of a [[Goddamned Boss]]?
** The Helmasaur King is also very frustrating, mostly because you face him at a point in the game where you have relatively few upgrades, and probably only six or seven heart containers. The latter becomes an even bigger problem when you take into account the fact that he has an attack which drains a full heart container, and can be difficult to dodge, especially if he uses it and his other attack at the same time (he often does).
** Mothula: Not only is his movement pattern random and diagonal, but the floor keeps moving to send you into spikes. While the boss spits fireballs at you.
* [[That One Level]]:
* [[That One Level]]:* The Ice Palace, which is full of some of the game's strongest enemies, has a ton of rooms filled with slippery floors, and requires you to double back on yourself ''twice'' in order to defeat the infamous "Block-Switch" puzzle. Many players skip over to the following Misery Mire dungeon in order to obtain the Cane of Somaria, which nullifies the aforementioned puzzle -- and the fact that so many players are willing to delay getting hold of the Ice Palace's armor upgrade to skip the puzzle should tell you everything. Nintendo themselves seem to have tacitly admitted that the puzzle was overly difficult, by redesigning it to only require backtracking once in the GBA version.
** Skull Woods. Not that bad on its own... but if you die during the outdoor segments between entrances and exits? Good luck walking all the way back! Oh, and there are these new enemies you haven't seen yet in any level 'til now called Wallmasters. They drag you all the way back to the beginning. Have fun!
** The Misery Mire lives up to its name very well, especially if you show up early to pick up the Cane of Somaria to skip [[That One Puzzle]] in the Ice Palace, since you won't have the Blue Mail from said dungeon, and the enemies here, especially the Beamos and Wizzrobes (let alone Vitreous, whose mini-eyes take off three hearts apiece to a green Link), will take you out quickly if you're not careful.
* [[Unwinnable by Insanity]]: It's possible to glitch your way into the first battle with Agahnim immediately after you rescue Princess Zelda right at the start of the game. If you beat him however, then you get transported into the Dark World -- which is a ''very'' bad thing since you won't have either the Magic Mirror or the Moon Pearl, meaning that you instantly turn into Bunny Link, can't return to the Light World, and can't do a thing in the Dark World beyond wandering around until you eventually get killed.
* [[Woolseyism]]: The Book of Mudora in the Japanese version was treated more like an instruction booklet for what Link can do. The English version translated it in such a way that made it seem as though it contained various myths and prophecies, and worded the instruction in such a way that did seem somewhat prophetic.
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