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Mega Man 1: Difference between revisions

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* [[Lethal Lava Land]]: Fire Man's stage.
* [[Nintendo Hard]]: One of the hardest of the original games, for the following reasons:
** No password or save function--the game must be completed in one sitting (Exceptexcept on Virtual Console, which lets you quit with the home button and come back right where you left off, and ''Anniversary Collection'' gives an auto-save). The game is generous enough to at least give you infinite continues.
** [[Mercy Invincibility]] does not protect you when you fall onto spikes.
** Tricky platforming segments, most notably in Guts Man and Ice Man's stages.
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* [[Spikes of Doom]]: Wily's Fortress is full of these.
* [[Super Not-Drowning Skills]]: Justified by that Mega Man is a robot.
* [[Walk, Don't Swim]]: Mega Man can't swim, but whereas in the sequels he can jump ludicrously high in water, in this game it slows him down and weakens his jump. ''The Wily Wars'' port, curiously, ignored that and kept the water physics the same as the sequels.
 
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