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Mega Man 2/YMMV: Difference between revisions

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* [[Demonic Spiders]]: Returning Sniper Joes, which are Sniper Joes piloting giant walkers that replace the [[Boss in Mook Clothing|Big Eyes]] from the first game. They're just as durable, and even when defeated toss the Sniper Joe pilot at you for a smaller, less irritating battle. You're better off running into them to avoid fighting them.
* [[Ensemble Darkhorse]]: Air Man, mainly thanks to his reputation as a total badass.
* [[Even Better Sequel]]: AsOne farof asthe mostbenchmark peopleexamples, areto concernedwhere at the very ''least'' the game is considered an improvement over the original in every way.
* [[Game Breaker]]: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[Irony|Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any [[Goddamned Bats]]. Plus it can cut through lesser enemies in a row.
* [[Goddamned Bats]]: The Tellys. They're small tube-like bots that infinitely respawn. Again, avoiding them unless you need resources is the best solution.
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