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Mega Man 2/YMMV: Difference between revisions

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* [[Alternative Character Interpretation]]: The ending's somber tone causes some to think that Mega Man is plagued with guilt over destroying the Robot Masters for the greater good. This interpretation was explored upon by The Megas in their ''Mega Man'' based rock opera.
* [[Anticlimax Boss]]: {{spoiler|The Alien}} is much, ''much'' easier than the Wily Machine beforehand, as it attacks by firing a single bullet that is easy to dodge and flies around in a predictable pattern. It's justified however thanks to {{spoiler|it being a tiny holographic projectile with a small cannon Wily was using as a last ditch effort to defeat Mega Man.}}.
* [[Breather Boss]]: Flash Man is pretty much ''the'' easiest boss in the game thanks to the fact that his "attack pattern" consists of running around his stage and stopping time randomly to fire at you. He runs around in a set pattern, and ''only'' attacks after using his Flash Stopper. It's safe to say that beating him without taking no damage is a very common occurance.
** Metal Man too. He's not as easy as Flash Man, but his Metal Blade attacks are easily avoidable. He's even easier in his rematch, where you no longer fight on a conveyor belt AND have access to his own weapon, which kills him in two shots.
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* [[That One Level]]:
** Quick Man's stage is notoriously irritating without the Time Stopper. There are two segments where you have to outrun a batch of instant kill lasers coming out of the wall, and you have very little room for error — especially with the second set. If you do manage to pass through the second set, you have a few respawning Sniper Joes in walkers waiting for you.
** Heat Man's stage becomes this during the disappearing blocks segment (unless you happen to have Item 2 on hand). Until you memorize the three tricky jumps (which isn't easy because it's somewhere around 30 blocks long), you need split second reflexes. One slip up will send you to your death. This segment makes the Ice Man and Guts Man stages from ''Mega Man 1'' look ''easy''. Much of this can be attributed to the fact the rhythm the blocks follow is very awkward, unlike anything else in the entire ''franchise''.
** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms. The fact that you have the Buebeam Trap waiting for you at the end does little to alleviate the pain of playing through this stage.
** Crash Man's stage is about near constant upward movement and is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders, meaning guaranteed lost progress whenever you get hit. Fortunately, if you have Leaf Shield, it renders the majority of these threats rather trivial.
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