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Mega Man 2: Difference between revisions

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While the core gameplay of beating bosses in a non-linear order while [[Mega Manning|acquiring their weapons]] to use against another boss a la [[Elemental Rock-Paper-Scissors|rock, paper, scissors]] is largely the same, many changes have been made to make the gameplay far more flexible and accessible to gamers than the original. Two difficulty settings and a new password function are present, three items and E-Tanks are around to make the game far more forgiving in difficulty. The new boss roster has been bumped up to eight robots rather than six, and the stage designs are far more ingenious than before. The presentation has also been taken up a notch, with lushly designed stages, better spritework, a cartoony plethora of enemies cribbed from design contests, and some [[Mega Man/Awesome Music|energetic 8-bit tunes]] to top off the sundae. The scoring system from the original was permanently dropped, but it wasn't missed. All in all, it manages to top the original in just about every way.
 
While the [[Mega Man 1|original game]] was only a modest hit, this sequel became the best selling game in the entire Mega Man series, selling over 1.5 million copies. To this day, it is considered not only one of the best [[NES]] games and one of the best, if not the best, Mega Man game, but also one of the greatest video games of all time. It has also been said to be Keiji Inafune, the co-creator of ''Mega Man'', to be his [[Magnum Opus|favorite ''Mega Man'' game]].
 
The game later received a [[Updated Rerelease|16-bit upgrade]] for the [[Sega Genesis]], as part of the [[No Export for You|Europe and Japan only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge, as well as the Japan-only ''Rockman 2: Complete Works'' [[PS 1]] port. The game eventually saw a major re-release as part of ''Anniversary Collection'' for [[PlayStation 2]], [[Game Cube]] and [[Xbox]]. The NES version has also received a [[Virtual Console]] re-release.
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* [[Auto-Scrolling Level]]: The final part of Wily Stage 1.
* [[Awesome but Impractical]]: Heat Man's weapon is very powerful and looks cool when fully charged, but it chews up so much ammo, and it's so easy to get its charge cancelled by an attack, that it's best used sparingly. Time Stopper is also only really useful in Quick Man and Wood Man's stage, as it consumes ammo quickly and Mega Man can't attack or change weapons while using it.
* [[Awesome Yet Practical]]: Metal Man's weapon; high damage, can shoot in eight directions, very large ammo capacity. Goodbye, Mega Buster!
** Quick Boomerangs aren't a bad substitute. They too have a ton of ammo, and while the range isn't quite as good as the Metal Blade, the arc they travel in makes it easier to hit things above and below that the buster can't.
* [[Battle Boomerang]]: Quick Man's weapon of choice.
* [[Beneath the Earth]]: Just before the {{spoiler|real}} final boss.
* [[Bittersweet Ending]]: Though there is no text narration in the ending cutscene, the somber tone of the soundtrack suggests that Mega Man feels quite alone and confused, having shouldered the task of fighting his own kind "for everlasting peace.".
* [[Blow You Away]]: The main attack of Air Man, as well as a few of the mooks throughout his stage.
* [[Bootstrapped Theme]]: The famous title screen music is generally regarded as Mega Man's main theme song.
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** [[Easy Levels, Hard Bosses]]:
*** Wood Man's level is easier than most, but Wood Man himself is difficult to defeat without one of his [[Achilles' Heel|AchillesHeels]]. His leaf shield protects him while he fires his hard to dodge attack and even when exposed he can take more punch than most robot masters.
* [[Boss Rush]]: Just before the {{spoiler|fake}} final boss. And for the first time, the boss doors are all in one room, rather than one after the other.
* [[Bottomless Pits]]: Notably in the Metal Man and Skull Castle stages.
* [[Bullfight Boss]]: Heat Man.
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* [[Fanfare]]: The iconic Mega Man theme at the title screen, as well as the "Boss Selected" music.
** Finally, there's the triumphant victory theme after defeating the final boss.
* [[Flight]]: Wily's Alien form is capable of this {{spoiler|by virtue of a floating holosphere.}}.
* [[Fragile Speedster]]: Quick Man, who takes double damage from the mega buster.
* [[Frickin' Laser Beams]]: Quick Man's stage has two areas where you have to outrun giant, instant kill laser beams.
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* [[Inconveniently-Placed Conveyor Belt]]
* [[Invincible Minor Minion]]: The Mets, and those [[Buffy-Speak|floor thingies]] that spring out.
* [[Joke Weapon]]: Bubble Lead, which is only useful for beating Heat Man, one of the Skull Castle bosses, and the {{spoiler|real}} final boss.
** And for detecting the fake floor traps in Wily Stage 4.
* [[Kill It with Fire]]: Wood Man's biggest weakness is against Heat Man's weapon.
* [[Kill It with Water]]: Heat Man's weakness, as well as the weakness of the {{spoiler|real}} final boss.
* [[Laser Hallway]]: Taken [[Up to Eleven]] in Quick Man's stage, where the bulk of the stage has Mega Man evading giant, instant-kill laser beams.
* [[Lava Pit]]: In Heat Man's stage, although that may actually be super heated water, due to the setting being a sewer.
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* [[Musical Nod]]: The first part of the game's opening theme is a remix of the first part of the previous game's ending theme.
* [[Nintendo Hard]]: While the games difficulty is much more forgiving than the original game, Difficult mode is not a cake walk.
* [[Not Even Human]]: The final boss reveals that Wily was an alien the whole time! {{spoiler|Or not, since it was just a hologram.}}.
* [[Nothing Is Scarier]]: The very final level has no music, and the only objects prior to the final boss are the echoing drips of acid from the ceiling...
* [[No Waterproofing in the Future]]: How Mega Man is able to defeat the Wily Alien {{spoiler|(which is really just a hologram projector).}}.
* [[One-Hit Kill]]: The spikes as usual. The lasers in Quick Man's stage will do this to you.
* [[One-Winged Angel]]: Wily pulls this by turning into an alien in the final boss battle! {{spoiler|Of course, that was just a hologram.}}.
* [[Our Dragons Are Different]]: This one is a robot [[All There in the Manual|with a blimp built into its body.]]
* [[Outside the Box Tactic]]: Mecha Joe walkers in ''[[Mega Man 2]]'' are very vulnerable to the air shooter and several [[Humongous Mecha]] are vulnerable to boomerangs.
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* [[Sitting on the Roof|Standing On The Roof]]: Mega Man, in the opening.
* [[Supervillain Lair]]: Skull Castle.
* [[Tank Goodness]]: Guts Tank.
* [[Temporary Platform]]: Both malevolent and benevolent, both of the "Timed" variety. Heat Man's stage brings back the infamous disappearing blocks. The three Items you get in the game serve as helpful platforms.
* [[This Is a Drill]]: The mole enemies that pop up in Metal Man's stage, and later Skull Castle 2.
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* [[Walk, Don't Swim]]: Mega Man can't swim, so he just sinks in Bubble Man's stage. However, unlike the first game, he can jump ''very'' high.
* [[Weaksauce Weakness]]: The alien can only be harmed by bubble lead. [[Signs|Wait a minute...]]
** Metal Man notably can be killed in one shot ''by his own weapon.''.
* [[When Trees Attack]]: Wood Man.
* [[Zerg Rush]]: The Tellies in Crash Man's stage and Wily Fortress.
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