Mega Man 3: Difference between revisions
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* [[All There in the Manual]]: The only way to learn about the story, since the game's rushed production didn't afford it the luxury of having an ''intro cutscene''.
* [[Crate Expectations]]: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[Emergency Energy Tank|Energy Tank]]. They were exclusive to this game, however the mechanic was modified into Eddie in later games.
* [[Disc One Final Boss]]: The Wily Machine. As soon as it's destroyed, and Dr. Wily starts begging for mercy, "his" head pops off, revealing that he's a [[Actually a Doombot|robotic fake]].
* [[Doppelganger Attack]]: Gemini Man's specialty, along with [[Frickin' Laser Beams]]. The Mega Man clones in Wily's fortress are also a variant.
* [[Eternal Engine]]: Spark Man's stage.
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* [[Humongous Mecha]]: Gamma.
* [[Instant Awesome, Just Add Ninja]]: Shadow Man
* [[Lethal Joke Weapon]]: The [[What Kind of Lame Power Is Heart, Anyway?|much-ridiculed]] Top Spin is a [[One-Hit Kill]] on any non-boss enemy that isn't immune to it. Even certain bosses are taken out in one shot by it (
* [[Mission Pack Sequel]]
* [[Obvious Beta]]: A much less severe example than most, though there are still some quirks at times (uneven energy use for the Top Spin, all Robot Masters being weak to their own weapons, inaccurate Skull Castle map paths, etc).
* [[Puzzle Boss]]: The Hologram Mega Men.
* [[Recurring Boss]]: Break Man (
* [[Reflecting Laser]]: Gemini Laser.
* [[Rocket Punch]]: The Hard Knuckle.
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