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Sweet Home (video game): Difference between revisions

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* [[Dronejam]]: You can't stand on the same square as another player character unless you're forced to. Despite this, you can walk right through Yamamura. This is invoked with mice and cats in the room before the Jade Ring.
* [[Everybody Lives]]: In the game, this is the best ending.
* [[Face Revealing Turn]]: Done by certain enemies who turn out to be [[Two-Faced]] monsters. {{spoiler|Also happens in the ending where [[Everybody Lives]].}}
* [[Falling Chandelier of Doom]]: Akiko is almost crushed by one when she sets out to rescue Emi.
* [[Family-Unfriendly Death]]: See [[Really Dead Montage]] [[Cutscene]] below.
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** [[The Chick]]: '''''Emi''''' - Kazuo's daughter. Is the fastest character in battle, uses the Key to open locked doors while exploring. However, she is a bit of a [[Tomboy]] which shows when she is the only female character able to equip axes.
** [[Sixth Ranger]]: {{spoiler|'''''Yamamura''''' - Introduced later in the game/movie and isn't trusted by Kazuo at first.}}
* [[Face Revealing Turn]]: Done by certain enemies who turn out to be [[Two-Faced]] monsters. {{spoiler|Also happens in the ending where [[Everybody Lives]].}}
* [[Forgotten Fallen Friend]]: Averted, unlike in the movie.
* [[For Massive Damage]]: Many enemies take more damage if attacked with specific weapons or objects. While some combinations have a logic (like a camera flash on bats or ghosts and a mallet that shatters evil mirrors) some others are pretty obscure, like using a small lighter on hordes of bloodthirsty worms.
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