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Fallout 3: Difference between revisions

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* [[Artificial Stupidity]]: The "Head of State" NPCs' route between the Temple of the Union and the Lincoln Memorial is long, full of double-backs and treks through [[Absurdly Spacious Sewer]]s and subway tunnels.
* [[Awesome but Impractical]]: The Experimental MIRV, which fires eight mini-nukes ''at once'' and will kill anything including a Super Mutant Behemoth. The problem is that mini-nukes are extremely rare, only being sold one or two at a time by one or two merchants, and unless there's a good fifty feet between the impact point(s) and you, you're likely to blow yourself up firing it.
** [[Chainsaw Good|Rippers]] deal crazy amounts of damage outside of VATS, but are uncommon and their properties cause them to break down incredibly fast. Auto Axes from ''theThe Pitt'' DLC share these characteristics, but are heavier with more power.
** The [[BFG|Big Guns]] degrade fast, use lots of ammo (or have single-shot projectiles that are rare/expensive), and getting duplicates for spare parts is much harder than most weapons.
** The giant robot Liberty Prime is as awesome as giant robots go: from his instant-kill eye beams to the nuclear bombs he chucks like footballs, he's a force to be reckoned with... if only they didn't have so much trouble powering the whole thing.
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