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Fallout 3: Difference between revisions

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* [[Crap Saccharine World]]: Tranquility Lane, a computer simulation in {{spoiler|Vault 112}}, where a little girl (who's actually {{spoiler|Dr. Braun}}) forces you to perform a series of increasingly evil acts before letting you leave {{spoiler|with your father}}.
* [[Crapsack World]]: The entire ''Fallout'' series takes place [[After the End|after a nuclear war between America and China.]] Which actually makes the world ''better'' in a lot of ways, oddly enough—the prewar world was pretty Crapsack-y to begin with if the little tidbits of history you can find are any indication.
** Unlike Nevada in the sequel game ''[[Fallout: New Vegas]]'', Thethe Capital Wasteland is almost completely uncivilized. There are a few isolated settlements, the largest being housed in a derelict aircraft carrier. The rest are a few tiny shanty towns like Megaton, and Tenpenny tower which is a holdout for a few rich cowards. The rest of the area is populated by opportunistic raiders, hostile animal life and super mutants. Unlike ''New Vegas'' and the NCR, there is no agriculture to speak of, and absolutely no manufacturing of any kind. Any tools and weaponry to be found are from scavenged ruins.
* [[Creepy Child]]: Betty.
* [[Creepy Cleanliness]]: Vault 112. [[Lotus Eater Machine|There's a good reason for that.]]
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** Several areas in ''Mothership Zeta'' can only be explored once, particularly frustrating since there's an achievement for finding alien captive logs in those areas, and they're quite easy to miss.
* [[Only One Female Mold]]: Even the old wrinkle faced women have young shaped bodies.
* [[Our Vampires Are Different]]: The Family, a small gang that harasses the small town of Arefu; Theythey drink blood in place of eating flesh, avoid sunlight, and (despite their dislike of the term) will identify themselves as vampires. But they lack any of the traditional powers and other nuances. Their leader even lampshades this in certain dialog options.
 
 
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