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Fallout: New Vegas/Tropes M to Z: Difference between revisions

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** {{spoiler|In this case it was a self-fulfilling prophecy since both side's mutual paranoia is what led to the events that led to them betraying each other.}}
** One of the Vaults has its citizens sectioned off into "red" and "blue" factions and is filled with HAL-9000-looking security cameras. Most of their journal entries display paranoia towards the people on the other side, but one person believes that the entire Vault is part of a psychological experiment, and they've all been drugged to forget that they used to be patients in a mental institution. He seems to be right, but he can't trust himself, because he now knows that he's insane.
* [[Prop Recycling]]: Lots from [[Fallout 3]].
** Consequently, there is also some from Oblivion, since [[Fallout 3]] recycled some Oblivion props; this is most obvious in the caves.
** If you listen closely you will hear some Oblivion soundtrack recycling. Less than in [[Fallout 3]] but still.
* [[Pstandard Psychic Pstance]]: The holograms in Dead Money will do this before attacking.
* [[Psychopathic Manchild]]: If you read the [[All There in the Manual|fluff text in the back of the collectors edition guide]], it's revealed that Caesar is pretty much this.
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