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Wolfenstein (2009 video game): Difference between revisions

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* [[100% Completion]]: Collecting all intel, gold, and tomes of power. Getting all intel gets you free weapon upgrades, all tomes of power gets you free Medallion upgrades, and gold... does nothing, but you'll want to get all of it to buy things.
* [[Adam Smith Hates Your Guts]]: Vaguely lampshaded at the end of the game by a black market dealer who continues to charge you money for upgrades and ammo ''just hours'' before the Nazis are about to destroy the entire town with a super-powered death ray. He says something to the effect of "yes, I have to make money somehow...". It gets even more ridiculous when you realize that he was with the comparatively "good" Kriege brother. The "Bad" one, well...
* [[Art Shift]]: B.J. Blazkowicz looks almost nothing like his ''Return to Castle Wolfenstein'' incarnation (and, by extension, his classic ''[[Wolfenstein 3D]]'' appearance), which is somewhat odd as all the other returning characters appear largely the same (other than a higher polycount and bump-mapping, of course). He seems to be based on the ''Wolf3D'' cover art rather than the actual in-game sprite.
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* [[Blatant Item Placement]]: The city is veritably littered with large bags of money, gold bars and similar. And you can pretty much help yourself - nobody seems to mind your nicking their stuff right before their eyes. Mostly because you've got a huge gun...
* [[Boss in Mook Clothing]]: Scribes in the early game, before you acquire better Veil powers. Despoiled (the flaming Nazi skeletons) as well, depending on how fast you're able to kill them - dumping enough SMG ammo into their skull is an easy kill, but ''only'' once they're summoned.
* {{spoiler|[[Breakout Villain]]}}: Happens to {{spoiler|Deathshead}}, partially due to the [[Sequel Hook]] set up in [[Return to Castle Wolfenstein]] but primarily due to the absolute lack of alternative candidates and sudden focus on him (since you killed off most of the SS Paranormal Division's top brass at [[Return to Castle Wolfenstein|Chateau Schufstaffel]]), and {{spoiler|due to General Zetta getting pumped full of lead earlier}}.
* [[Bullet Time]]: One of the special powers (Mire) granted to the player by the amulet.
* [[Continuity Nod]]:
** {{spoiler|Hans Grosse}} is [[The Dragon]] and the final boss! {{spoiler|He even fights with dual chainguns, just like in ''Wolfenstein 3D''.}}
** The final battle may also be a reference to {{spoiler|the Death Knight from ''Spear of Destiny'' (the hardest boss in the entire ''Wolfenstein 3D'' series), given that Hans is wearing black armor and is equipped with dual chainguns AND dual rocket launchers.}}
** The loading screen leading up to the final level and battle tells you to '''"GET PSYCHED!"'''
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* [[Giant Space Flea From Nowhere]]: ''Literally!'' In retrospect, the Queen Geist's appearance makes [[It Makes Sense in Context|perfect sense]], however, as the name implies, she's a large specimen of the non-hostile-until-provoked flea-resembling Geists... and if the Black Sun generator exploding wasn't enough to provoke her, nothing would.
* [[Highly-Visible Ninja]]: Blazkowicz's cover is blown the moment he arrives in Isenstadt. Even worse is that the game gives you ostensible stealth options such as a couple of suppressed guns and the ability to silently knock someone out from behind, but just about any action you perform causes every enemy in the vicinity to come down on you, so it's rarely even worth bothering with stealth. The silencer's description states it makes it ''harder'' for people to see you after taking the shot. It's rather hard to miss someone's head exploding into a slushy mass (like they did in [[Return to Castle Wolfenstein|RTCW]]), even if the gun was silenced. The silencer makes it harder for enemies to spot you after you've fired. It's more "realistic" that way. Great for killing half a squad before the rest notice.
* [[100% Completion]]: Collecting all intel, gold, and tomes of power. Getting all intel gets you free weapon upgrades, all tomes of power gets you free Medallion upgrades, and gold... does nothing, but you'll want to get all of it to buy things.
* [[Hyperspace Is a Scary Place]]: The Black Sun not only fuels the Nazi war machine, but it's home to a variety of very nasty native species that the Nazis experiments are allowing to come into our world. Also, traveling to the Black Sun and back tends to turn humans into insane mutated monsters unless the jump-gate is perfectly attuned (which it usually isn't).
* [[Interface Spoiler]]: The weapon menu.
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* [[Made of Plasticine]]: Enemy soldiers die in 2 or 3 shots (1 or 2 shots once you upgrade your weapons, and [[Ludicrous Gibs|one with Empower on]]). While this is reasonable by real-life standards, by action-movie [[First-Person Shooter]] standards, it's rather weak. The game makes up for it by throwing squads at you, and with the semi-occasional [[Elite Mook]].
* [[Mana Meter]]: The charge on the amulet.
* [[Mook Face Turn]], partially at least. {{spoiler|Strasse was a [[Flat Earth Atheist]] in ''[[Return to Castle Wolfenstein]]'', but now he fully embraces the Veil, perhaps because it's closer to pseudoscience than the occult, even though Nazi mages were called in to harness Veil energy.}} There's significantly less magical mumbo-jumbo and more "hard science" apparently involved this time around.
* [[The Mole]]: {{spoiler|Anton Krieg and Dr. Alexandrov}}.
* [[Mook Face Turn]], partially at least. {{spoiler|Strasse was a [[Flat Earth Atheist]] in ''[[Return to Castle Wolfenstein]]'', but now he fully embraces the Veil, perhaps because it's closer to pseudoscience than the occult, even though Nazi mages were called in to harness Veil energy.}} There's significantly less magical mumbo-jumbo and more "hard science" apparently involved this time around.
* [[Mooks]] - It's raining Nazis!
** [[Giant Mook]] - The Heavy Soldiers, equipped with [[Power Armor]] and a particle beam cannon.
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