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Fallout 4/YMMV: Difference between revisions

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* [[Paranoia Fuel]]: It is entirely possible for Institute synths to sneak into your settlements and wreak havoc. After it happens the first or second time, you may find yourself compelled to check every settler in V.A.T.S. for an unusually high level of energy resistance.
* [[Rescued from the Scrappy Heap]]: Mayor MacCready was infamous as one of the most aggravating characters in ''Fallout 3'', epitomizing everything bad about annoying kids in video games. His adult version is generally seen as more likable due to being [[Older and Wiser]] (though this hasn't stopped players from taking vengeance for making them suffer throughout Little Lamplight).
* [[Ron the Death Eater]]: As was the case with ''Skyrim'''s civil war storyline, lines are already being drawn in the sand with people picking their favorite faction and demonizing the others. The exception is the Minutemen, who get off relatively unscathed from these debates (it probably helps that the Railroad, Institute and Brotherhood can ally with them in some capacity, and the Brotherhood and Institute will never attack them until the player is an enemy of the Institute or Brotherhood).
* [[Sidetracked by the Gold Saucer]]: You can now spend hours alone on building and furnishing your settlements, optimizing your weapons and armor as you see fit and scouring junk for rare scrap parts, or play videogames on your pip-boy. The ''Nuka-World'' DLC includes an arcade packed with mini-games. Who has time for the pressures of being a Raider overboss when there are high scores to be set in skee-ball and Whack-A-Commie?
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.
 
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