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Opoona: Difference between revisions

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One of the games most striking features is how much attention has been payed to the setting. Each of the many domes which make up Landroll's civilization are vast and unique, with a distinct niche in the Landroll economy. The game also contains dozens of hidden pieces of artwork, including paintings and sculptures, in a range of styles. The game includes details on the history of each piece and its creator, many by the same artists, as well as the various movements which led to their creation. As well as many shows which can be watched via the Net TV. They include a wide-range of programs which vary by region. The game truly lives up to its description, creating a rich and immersive society to discover. Basically, lots and lots of [[Narrative Filigree]].
 
{{tropelist}}
* [[All Your Powers Combined]]: {{spoiler|In the [[Very Definitely Final Dungeon]] your chosen Partizens use the Cocoons to open the way to the bosses, as well as sending part of their energy to the heroes. The stat increases are based on their personal skills, depending on who you picked.}}
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* [[Bizarre Alien Biology]]: Tizians are born with their bonbons, some in place of legs! The latter actually signifies particular [[The Force|holy power]]. The games time limit also signifies how long they can make use of their combat energies, with a special boost when fighting a [[Worthy Opponent]].
* [[Blind Idiot Translation]]: This game was clearly localized by Koei's B Team (or in-house in Japan), and is not up to their usual standards.
* [[Bonus Dungeon]]: The Server Room, though it's not so much a "dungeon" as it is a [[Multi Mook Melee]].
* [[Boss in Mook Clothing]]: The Salamander, which appears in the [[Bonus Dungeon]]. In a game where 200 is a generally decent amount of HP for a late-game enemy, and 300 is downright chunky, this baddie (which you can fight about halfway through the game, as a random encounter) has ''1400 HP,'' does obscene amounts of damage, can attack your whole party, and often appears on-screen with bombs (which, if accidentally struck, will knock off most of your HP if not all). As if to prove a point, it's the last monster listed in your Rogue Book.
** The Shredder in the ruins, though it's exceedinly rare--enough so that you probably won't even see it on your first trip through, and your only hint that it's there comes much later in the game (at a point when you can beat it easily).
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** The Apocalypse II, which makes itself a nuisance not by having lots of HP, but by having ''ludicrous'' defense, and by having singular attacks which do more damage than the ''final boss.'' Again, very rare and occurs in only one room. If you're not prepared, encountering just one can be a death sentence. It's possible to fight two at once. Better get ready to spam Armagebbon!
** You will also rarely encounter enemies in some areas who are ''much'' stronger than others, though it's rare.
* [[Bonus Dungeon]]: The Server Room, though it's not so much a "dungeon" as it is a [[Multi Mook Melee]].
* [[Bragging Rights Reward]]: Getting Ine to be your friend. [[Ambiguous Gender|(S)He]] will only befriend you if you become a famous ukelele musician; a task that takes more than ''fifty in-game days'' to complete. But there's really nothing special about him/her.
* [[Broken Bridge]]: Everything on Landroll is based around licenses, requiring you to raise your ranking to progress through the domes. Though unlike most examples of the trope this isn't coincidence, it's simply how the society works.
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* [[The Dark Side]]: Some use Dark Energy this way, however unlike most examples it doesn't take no for an answer. And will quickly become [[The Corruption]] instead.
* [[Degraded Boss]]: Two versions. One early boss, Flamehead, pops up in numerous fights later in Intelligent Sea. Also, many monsters appear early on as "supporters" to another boss (like the Moon Witch), then pop up later as regular enemies.
* {{spoiler|[[Dying as Yourself]]}}
* [[Elemental Powers]]: Besides spells that are organized into elements, there are also the elemental spirits. After proving your strength to them, they will begin to show up to help you with their spells during battle.
* [[Precious Puppies]]: The seven puppies which help with the tutorial, as well as a later [[Gotta Catch Em All|sidequest]].
* [[Fantastic Caste System]]: Everyone is given a job suiting to them in childhood. However they have quite a bit of say in the decision, and can take on secondary classes if they like. Played more straight with Sages, who are only allowed to hold a single job, as they work as both healers and government officials. Also those who were born outside the domes, or exiled, are not allowed in.
* [[Fashionable Asymmetry]]: Seems to be popular on Landroll.
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* [[Giant Mook]]: Golems, which ''don't even fit on the screen all the way.'' Even in the Rogue Book, they go outside the boundaries!
** And later in the game, the absolutely ''enormous'' Mega Puchila.
* {{spoiler|[[Gilded Cage]]}}: Paradiso can be this {{spoiler|if Aizel considers you a threat}}. If not, it probably is {{spoiler|a genuinely nice place to live}}, but the Virtual Machines {{spoiler|ensure that few people really work up the werewithal to leave}}.
* [[Gotta Catch Them All]]: The seven lost puppies. Not to mention all the artwork, optional licenses, secret passwords, Net TV shows, components for the [[Infinity+1 Sword|best bon bon upgrades]]... the game likes this trope.
* [[Green Rocks]]: Matia is both currency, and a material used in healing magic.
* [[Guest Star Party Member]]: {{spoiler|Chaika.}} Also somewhat of a [[Crutch Character]] as {{spoiler|Poleena is your only PC at the time.}}
* [[Guide Dang It]]: Due to the lackluster translation, some clues are less then obvious, or outright wrong. Unfortunately walkthroughs are equally hard to come by.
* {{spoiler|[[Gilded Cage]]}}: Paradiso can be this {{spoiler|if Aizel considers you a threat}}. If not, it probably is {{spoiler|a genuinely nice place to live}}, but the Virtual Machines {{spoiler|ensure that few people really work up the werewithal to leave}}.
* [[Herd-Hitting Attack]]: Armagebbon targets a single enemy, but can smash those around it if they're close. Copoona also has a number of spells that can target a specific "level" of enemy (On the ground/in the air/way high up), and the Plasma Coat shoots electric tentdrils that zap enemies close to those it hits.
* [[Human Aliens]]: Possibly. One NPC, Yukiha, calls herself a "Violetian" and implies she's not from Landroll. She also has [[Curtains Match the Window|unusually purple hair and eyes.]] But it's not clear if she's an alien species, or part of a very, very purple ethnic minority.
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* [[Killer Rabbit]]: The Tizians are all adorable creatures resembling Playmobile figures. They're also the toughest warrior race in the universe, and serve as a sort of galactic police force. {{spoiler|There's also a more literal example near the end of the game, though he's under mind control.}}
* [[Laser-Guided Amnesia]]: {{spoiler|Anyone who opposes Aizel for too long ends up with this.}}
* [[Little Miss Badass]]: Poleena, whose solutions to problems tend to be either "manipulate it with her cuteness" or smack it upside the head with a bon bon.
* [[Lost Forever]]: Not many, but there are a few. There are a couple art pieces in the Artiela museum that will get replaced if you don't view them soon after you get there, meaning you can't complete your Catalogue d'Arts.
** There's also Masao's Statue. If you befriend the alien Masao, he will give you a statue of himself. Its description tells you that "alien arts are valuable on Landroll," and you can [[Vendor Trash|sell it for a hefty hunk of change...]] But then you'll miss out on befriending Ine (another member of Masao's species), and you'll miss out on an essential item to {{spoiler|get Masao as one of your Partizans}}.
* [[Little Miss Badass]]: Poleena, whose solutions to problems tend to be either "manipulate it with her cuteness" or smack it upside the head with a bon bon.
* [[Loveable Rogue]]: The legendary pirate Tyrant, is said to be the only one to have survived facing the Rogues in their own territory. {{spoiler|At least according to the stories. He actually was the monster which killed the crew and stole their ship.}}
* [[Mana Drain]]: Available as a power to both Copoona and Poleena. Opoona misses out, though he has the most expensive skill you'll probably use regularly (Final Armagebbon).
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* [[People Jars]]: Quite a few appear in the underwater prison {{spoiler|as well as playing a key role in the Dark Burrows}}.
* [[Playable Epilogue]]: The ending sequence {{spoiler|has you flying home to Tizia in your repaired ship, but Roidman suggests you save your game first.}} Loading the save you make there puts you back in Sanctuary, and you're free to do whatever you like from then until eternity. Indeed, there are some things (like maxing out your friendship with your Partizans) that can only be done post-credits.
* [[Precious Puppies]]: The seven puppies which help with the tutorial, as well as a later [[Gotta Catch Em All|sidequest]].
* [[Projected Man]]: Serge. For the most part, he looks like an ordinary NPC, but he shorts out a few times during the Intelligent Sea parts of the story.
* [[Rainbow Pimp Gear]]: All the stuff you equip to your Bonbon? It shows. So your Bonbon could be a giant sparkling mace encircled by a UFO, leaves, and half-covered by a riveted metal base--awesome stats, ludicrous appearance.
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