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Hit and Run Tactics: Difference between revisions

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{{examples}}
== Video game examples ==
 
=== Action Games ===
* It can happen in ''[[Batman: Arkham Asylum]]'', mainly in rooms with a group of gun toting thugs. Although the game gives you enough moves to use other tactics like traps, or sending them over ledges with your weapons.
* This is the second best way to deal with a Tank in ''[[Left 4 Dead]]'', provided you're not injured. The best is with [[Kill It with Fire|a molotov.]]
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=== Fighting Games ===
* As [[Spawn]] in ''[[Soul Calibur]] II'', you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.
** Dampierre's mobility and quirky, stun-heavy moveset makes him excellent for this.
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=== First Person Shooter ===
* In ''[[Halo: Combat Evolved]]'', this tactic is integral for fighting your opponents - virtually all of your enemies would still shoot you, yes, but since your health didn't regenerate while [[Body Armour As Hit Points|your shields did]], the player must avoid getting hit while their shields are down since there were a limited amount of [[Heal Thyself|health packs]] reachable at one time in the level (or if you didn't use one, it could be very inconvenient to run all the way back to where you last saw one.) Thus, the player would be best off shooting their enemies until their shields went low, at which they should retreat a little bit away, take cover and regenerate their shields. The sequels made this less necessary since [[Regenerating Health|all of your health regenerated if you waited long enough without being hit]], so a player who survived a fight would not be permanently penalized with health damage they would be unable to fix without a health pack.
** The general method of shooting at range to avoid melee combat of hit and run tactics is still prefered in ''Halo: Combat Evolved'' against enemies who can melee attack you in the game also, since even if you beat them at melee range, their melee attacks would still deplete your shields and possibly harm your health.
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=== RPG ===
* This is the favourite tactic of the Rogue in ''[[Diablo (series)|Diablo]] 1''. Its also favoured by any ranged enemies. (Damn snow witches!) The sorceror can also do it with spells, and the warrior can try it with a bow, though he's not nearly as good at it.
** In ''[[Diablo (series)|Diablo]] 2'', you could specialize in this strategy by using items and charms with FRW (faster run/walk) and self-guided missiles (the Amazon's Guided Arrow or the Necromancer's Bone Spirit.)
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=== [[MMORPGs]] ===
* ''[[RuneScape]]'' has two kinds of kiting, one of which makes sense and one of which does not:
** Mages have freezing spells they can use to hit and run in the conventional sense...
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=== Strategy Games ===
* The original inspiration for this trope was the horse archers of ''[[Age of Empires II]]''. Used correctly, these guys could whittle down entire armies without taking a scratch when used right, shooting any melee units to death before tackling the now outnumbered archers. Combined with siege weapons, this took a [[Fragile Speedster]] force and made it into a [[Lightning Bruiser]] army from hell. Interestingly, there was an upgrade called Parthian Tactics in that game, though all it did was improve the armour of your horse archers - presumably, the logic behind it was the armour made the tactic more effective as enemy archers could still hit your horses since [[Do Not Run with a Gun|no units could attack while moving]].
** Truth In Television, of course; effective Horse Archery was the [[Game Breaker]] that allowed the Mongols to conquer empire after empire. The Mongols in the game had a unique unit which was even ''more'' deadly with these tactics.
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* The Rocket Buggy in ''[[Command & Conquer: Generals]]'' is built for this trope. It's a fast-moving buggy with a long ranged, turret mounted launcher that fires salvos of rockets before reloading. The Humvee is good at it too: it's fast, can carry up to 5 infantry that can fire while moving (including snipers and missile infantry) and can benefit from a global +20% range buff.
 
 
=== Tabletop Games ===
* In ''[[Star Fleet Battles]]'' this is known as the "Kaufman Retrograde". Federation ships could retreat from a pursuing enemy, using their photon torpedoes to slowly destroy the enemy's shields and then the enemy themselves. It worked fine as long as you had room to run, but not so well when defending a fixed position.
* In Palladium Books' ''[[Robotech]]'' [[Tabletop RPG]] 'verse a machine gun has to do 100 HP of damage (in a single burst, which is all but impossible) to a [[Humongous Mecha]] before it counts, so people with ordinary weapons can't use this strategy against heavy armor. However, you can use this strategy with land mines vs [[Humongous Mecha]] or [[Humongous Mecha]] vs naval or space craft.
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=== Wide-Open Sandbox ===
* ''[[Red Faction]]: Guerrilla'', as the name implies, heavily encourages this. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[Humongous Mecha|a Walker]], the EDF '''will''' swarm you and gun you down with ease, even with the best weapons and armor, and given [[Stuff Blowing Up|the nature of this game]], cover never lasts long.
* ''[[Mount & Blade]]'' features this tactic being used by [[Goddamn Bats|Khergit horse archers and steppe bandits]] who will often circle around you or away from your force and pelt you with arrows thanks to their uncanny accuracy. Approaches [[Demonic Spider]] levels for starting characters. Of course, the game itself provides a skill which allows the player to do the same thing. [[Hoist by His Own Petard|Cue riding circles around enemy teams and picking them off with arrows.]]
* Some of ''[[Prototype (video game)|Prototype]]'''s [[The War Sequence|War events]] can only be beaten within a reasonable timeframe like this. More specifically, the events where you are pitted against infected while wielding a grenade launcher. Since the weapon's splash damage will knock you on your back and cost you valuable seconds, fighting [[Elite Mook|Hunters]] takes the form of targeting the Hunter and running backwards(or using the hang time during a jump) while [[Button Mashing]] the fire button (taking advantage of the infinite ammo for the duration of the event). Although it takes quite a few hits to kill a Hunter with a grenade launcher, hitting it repeatedly will essentially stunlock it.
 
== Non-video game examples ==
 
=== Anime & Manga ===
* Usopp of ''[[One Piece]]'' uses this fighting style.
* In ''[[Pokémon Special]]'', the Sinnoh Gym Leaders employ this when fighting the Galactic admins. Whenever one of their Pokemon was close to fainting, Byron would pop it underground, give it a Potion, then pop it back out so it could continue fighting.
 
 
=== Film ===
* Parodied in ''[[Life of Brian]]'' - a lightly armoured gladiator uses what can only be described as 'Run & Run' tactics. He drops his weapon and sprints off around the circular ring, as his heavier-armoured opponent gives chase. A considerable time later "Urk... I think I'm having a cardiac arrest!"
 
 
=== Literature ===
* {{spoiler|Prince Oberyn Martell}} from ''[[A Song of Ice and Fire]]'' uses these tactics in a duel against {{spoiler|Ser Gregor Clegane (known as "The Mountain That Rides")}}. {{spoiler|Oberyn}} uses a spear to keep his distance, and spends much of the duel simply toying with {{spoiler|Clegane, trying to force him to admit to the murder of Oberyn's sister Elia Martell}}. After wearing {{spoiler|Clegane}} down, he delivers the final blow, but underestimates {{spoiler|Clegane's}} endurance. Though exhausted from a lengthy duel spent chasing {{spoiler|Oberyn}} around and impaled by his spear, {{spoiler|Clegane}} manages to kill {{spoiler|Oberyn}} with his bare hands. In the end, {{spoiler|Clegane}} dies because {{spoiler|Oberyn}}, living up to his nickname of "The Red Viper", coated his spear with a nasty poison that induced a drawn-out and painful death.
** Bronn also uses these tactics when he fights in Tyrion's first [[Combat by Champion]]. Using only light armour and a shield, he lets his heavily mailed knightly opponent on a merry chase around the arena, using terrain and hit-and-run until the knight is too tired to fight properly. At which point Bronn kills him.
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=== Webcomics ===
* In ''[[The Order of the Stick]]'', a half-ogre with a spiked chain tries this against high-level fighter Roy. Unfortunately for the half-ogre, Roy manages to trick him into backing up toward a cliff.
** Also Belkar's approach toward fighting Miko when she pursued him after he broke out of prison.
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=== Real Life ===
* This was a favorite tactic of the Parthians and other cultures of the Eurasian steppes. The Parthians used well-armored cavalry armed with powerful compound bows to deliver a crushing victory over the Romans in the Battle of Carrhae. The 'Parthian Shot' (meaning a hostile gesture or remark made while leaving) is named for them.
** This tactic required an amazing amount of ability at the time, as stirrups were not invented yet and the rider would have to control his horse with only his legs since he was busy with his back turned shooting his bow.
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* There are Mixed Martial Artists who use this. Diego Nunes, for example. Kick and move, kick and move.
** "Sticking and moving" has been a boxing staple for decades.
* Normal human mayhem whether criminality, tribal rustling raids, vendetta, espionage, or guerrilla war (the formalized political application of the tactics proper to the activities listed) is this. Formal warfare (pitched battles, massive maneuver and siegeworksiege-work) is a rarity because few countries have the resources for it and those few can backhand the little guys that aspire to it lest they spread an uncontrollable catastrophe. Most countries are in a hit and run [[Forever War]].
* One disadvantage of using guerrilla war as an actual strategy (as opposed to the tactics of hit and run warfare) is that a ruler who does this is in so doing giving up his kingdom to occupation. Even if he does not care what the conquerors do to his people he has a high motive to care about the fact that whether or not the [[Occupiers Out of Our Country!|occupiers are gotten out of his country]] there is no reason to assume they will be gotten out by him and plenty of possibility that it will be done by someone else. That in itself is one reason why so often defenders will take the field openly against invaders and give no further resistance one they lose.
**Likewise one reason that has changed to some degree in the last century is because the resources at the command of industrialized forces can make giving battle openly suicidal, while ideology often allows one side to count on loyalty in circumstances it otherwise would not.
 
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