Dragon Quest I/Characters: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 3:
* [[Flaming Sword]]: The second most powerful weapon you can wield. The best one is Erdrick's sword.
* [[Getting Crap Past the Radar]]: In the first town, you can meet up with an ardent female admirer who will "tag along
* [[Guide Dang It]]: Your name actually affects your base stats and stat growth.
* [[Healing Hands]]: Heal and Healmore, learned at levels 3 and 17, respectively
Line 11:
* [[Heroic Mime]]: Averted, but only at the very end of the game, till then it’s played straight.
* [[Jack of All Stats]]
* [[Light'Em Up]]: Radiant, learned at level 9.
* [[Magic Knight]]
* [[One-Man Army]]
* [[Playing with Fire]]: Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively.
* [[Schrödinger's Butterfly]]: In the SNES version, if you accept the Dragonlord's offer that [[We Can Rule Together]], the innkeeper tells him he woke up from a bad dream. If you accept again, it becomes this trope.
* [[Standard Status Effects]]: Sleep, learned at level 7, and actually useful for once.
* [[We Can Rule Together]]: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a Non-Standard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).
== Princess Gwaelin/Lora ==
* [[Damsel in Distress]]
* [[The Dev Team Thinks of Everything]]: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
Line 28 ⟶ 29:
== Dragonlord ==
* [[Big Bad]]
* [[Dub Name Change]]: To DracoLord in the GBC games, due to text space limitations.
|