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Holding Out for a Hero: Difference between revisions

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** On one hand, the presence of superpowered beings in Primal Earth doesn't stop the world's militaries and police forces from trying their best to handle things on their own. Until the [[Alien Invasion|Rikti War]], for example, [[City of Adventure|Paragon City]]'s police department was confident in its ability to "serve and protect" without relying on heroes to do all the work. Even when the war's aftermath left the PPD barely able to function, Chief Conrad Bochco vowed to protect the city without seeking alliances or help from the numerous hero organizations—but the PPD is not above letting superpowered beings join the police force, as Blue Steel shows. (This is why the PPD's Awakened Division, comprised of officers who [[Fusion Dance|fused]] with [[Energy Beings|Kheldians]], is so controversial within the police force; some argue it's a form of relying on outside help.)
** On the other, the citizens of Paragon City often hold out for a hero when criminals and villains confront them (some of the purse-snatching gang members will even accuse their victims of this), knowing full well that a hero will (hopefully) step in and save them. Many are still ungrateful about it, though ("There you are! There's never a hero around when you need one!").
** And the trope is turned upside-down in the City of Villains expansion. There, the global criminal organization [[EverythingsSpiders WorseAre With SpidersScary|Arachnos]] has somehow legally become the government of what's now known as the Rogue Isles. The police basically exist to minimize the threat to the government rather than serve and protect the common people, and Lord Recluse has reduced the laws to "[[Social Darwinism|Do what you have the power to get away with]]". Crime is so rampant that, for the first 30 or so levels, a villain character ''only fights other villains to come out on top''. The trope comes into play because most citizens have completely given up hope of proper law and order being reinstated, and rather than hold out for a hero usually just live constantly looking over their shoulder and ready to duck for cover.
* Averted in ''[[Osu! Tatakae! Ouendan]]'' and its American counterpart, ''[[Elite Beat Agents]]''. "Ouendan" can be roughly translated as "cheer squad"... and that's your job, my friend. The duty of the Ouendan and the Agents is to provide encouragement through song and dance - the person being aided does the actual work. The only exception in either series is {{spoiler|the last level of either game, where the Ouendan/Agents act as the focus for the [[Combined Energy Attack]].}}
* Averted in ''[[Okami]]'': Although you, playing [[A God Is You|Amaterasu]], have been helping the braggart swordsman Susano achieve fame by performing miraculous feats which he believes are his own, it doesn't take him long to realize that he's being "played with" by the gods. He then renounces any further help and goes off on his own. {{spoiler|(Although you do get to assist him one last time, against Orochi, he deals the final blow all by himself.)}} Additionally, although Amaterasu is able to defeat {{spoiler|Yami, the Lord of Eternal Darkness, it's only because [[Combined Energy Attack|the faith of all the people of Nippon]] granted her the divine might to do so.}}
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