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Vagrant Story: Difference between revisions

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* [[Laser-Guided Amnesia]]: Ashley. So goddamn much.
* [[Late to the Party]]: Leá Monde became a [[Exactly What It Says on the Tin|ghost city]] when an earthquake severed its contact with land. ''Something'' happened to all its people, causing them all to succumb to the Dark.
* [[The Legions of Hell]]: Most of the enemies.
* [[Light Is Not Good]]: Light-aligned enemies aren't especially common, but they include several of the game's liches, and a dragon which is described as one of the most powerful and evil of its kind.
* [[Locked Out of the Loop]]: Hardin. Ashley, too.
* [[The Legions of Hell]]: Most of the enemies.
* [[Lonely at the Top]]: {{spoiler|Sydney mocks Guildenstern with this trope when Guildenstern demands to know the way to unlock Lea Monde's power.}}
{{quote|'''Sydney''': {{spoiler|A tyrant always dies alone Guildenstern, surrounded by silver-tongued leeches, he is utterly alone. He sows sorrow and reaps death.}}}}
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* [[Naming Conventions]]: A lot of characters seem to have names derived from Shakespeare...
** Significant ones, too.
* [[Narm]]: Probably fully, completely intentional, but a crafty player can discover that the name of Rosencrantz's sword is Pussyfoot. ''Pussyfoot!'' Given Ashley's Fandango, one has to wonder whether there's some Riskbreaker 'dorkiest swordname ever' tradition.
** explained below in theme naming.
* [[New Game+]]: It allows you to keep whatever is on your person, as well as any equipment you saved in a Container. Additionally, the {{spoiler|Rood Inverse}} grants Ashley access to [[Bonus Dungeon]]s and their respective [[Bonus Boss]]es, such as the [[Blackout Basement|the]] [[Dug Too Deep|Iron Maiden]] [[The Maze|B2]]—home of [[The Grim Reaper|Death]] and [[That One Boss|Asura]].
* [[Nintendo Hard]]: Unlike most [[Role-Playing Game|JRPGs]], ''Vagrant Story'' likes to keep the player on his toes... by kicking him in the balls every half an hour or so. Boss fights consistently cream poor Ashley, and random encounters are even worse. Success depends largely on mastery of the game's near-inscrutable [[Item Crafting]] system, and there's even a random enemy with an instant death spell... in a game with only one [[Player Character|PC]]. Rumours tell of gamers that actually enjoy this, but it's possible they have been conditioned to it by [[Cosmic Horror|experiences too horrible to comprehend]].
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